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PostPosted: Wed Sep 12, 2018 10:11 am 
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[never mind]

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Pro Tour: YMTC: SECOND ONE IS OVER STAY TUNED FOR THIRD ONE
The BLOCK I'm currently pretending I'll finish: Fleets Of Ossia (complete!) | Wavebreak (complete!) | The Second Flood (in progress!)
Razorborne and friends teach music theory to chumps like you: 12tone


Last edited by razorborne on Wed Sep 12, 2018 7:02 pm, edited 1 time in total.

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PostPosted: Wed Sep 12, 2018 10:31 am 
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Hey the deadline isn't yet

Lower Market Taxi
Artifact - Vehicle (U)
When Lower Market Taxi enters the battlefield, create a 2/1 white Pilot creature token with defender.
Crew 2
The taxis are expensive, but anyone going by foot in the Lower Market is likely to lose their whole wallet.
3/3


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PostPosted: Wed Sep 12, 2018 7:02 pm 
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Shaz wrote:
Hey the deadline isn't yet

oh whoops I was tired and that was meant for the PT thread

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I tend to agree with Razor.

Pro Tour: YMTC: SECOND ONE IS OVER STAY TUNED FOR THIRD ONE
The BLOCK I'm currently pretending I'll finish: Fleets Of Ossia (complete!) | Wavebreak (complete!) | The Second Flood (in progress!)
Razorborne and friends teach music theory to chumps like you: 12tone


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PostPosted: Wed Sep 12, 2018 9:32 pm 
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Lmao


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PostPosted: Wed Sep 12, 2018 11:49 pm 
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near the deadline and we're just missing Libe and arathinius

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I tend to agree with Razor.

Pro Tour: YMTC: SECOND ONE IS OVER STAY TUNED FOR THIRD ONE
The BLOCK I'm currently pretending I'll finish: Fleets Of Ossia (complete!) | Wavebreak (complete!) | The Second Flood (in progress!)
Razorborne and friends teach music theory to chumps like you: 12tone


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PostPosted: Thu Sep 13, 2018 2:03 pm 
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Apocalypse Engine
Artefact -- Vehicle
Trample
Whenever ~ deals damage to an opponent, destroy all creatures.
Crew 2
5/5
Damned if you crew, damned if you don't.


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PostPosted: Thu Sep 13, 2018 5:30 pm 
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I've discovered that I don't like designing Vehicles that much, but here we go.

Adaptive Exoskeleton

Artifact -- Vehicle (R)
Whenever a creature with first strike crews Adaptive Exoskeleton, Adaptive Exoskeleton gains that ability until end of turn. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
Crew 2
4/4

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PostPosted: Thu Sep 13, 2018 8:53 pm 
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ok closed

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I tend to agree with Razor.

Pro Tour: YMTC: SECOND ONE IS OVER STAY TUNED FOR THIRD ONE
The BLOCK I'm currently pretending I'll finish: Fleets Of Ossia (complete!) | Wavebreak (complete!) | The Second Flood (in progress!)
Razorborne and friends teach music theory to chumps like you: 12tone


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PostPosted: Thu Sep 13, 2018 9:21 pm 
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comments


rankings


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I tend to agree with Razor.

Pro Tour: YMTC: SECOND ONE IS OVER STAY TUNED FOR THIRD ONE
The BLOCK I'm currently pretending I'll finish: Fleets Of Ossia (complete!) | Wavebreak (complete!) | The Second Flood (in progress!)
Razorborne and friends teach music theory to chumps like you: 12tone


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PostPosted: Thu Sep 13, 2018 9:21 pm 
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next round's shaping up to be a bit of a bloodbath.

I suppose it's mathematically possible that no one gets eliminated, but the Danger Zone will cover more than half the field.

:duel:

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I tend to agree with Razor.

Pro Tour: YMTC: SECOND ONE IS OVER STAY TUNED FOR THIRD ONE
The BLOCK I'm currently pretending I'll finish: Fleets Of Ossia (complete!) | Wavebreak (complete!) | The Second Flood (in progress!)
Razorborne and friends teach music theory to chumps like you: 12tone


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PostPosted: Fri Sep 14, 2018 8:00 am 
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Round 7

speaking of bloodbaths, another way to get in danger is to pick a fight with someone much tougher than you. make a creature card that is in some way difficult to kill. do not use the word "indestructible".

participants


72 hours again, so this time on monday although with the weekend in the way I'm definitely open to extending.

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I tend to agree with Razor.

Pro Tour: YMTC: SECOND ONE IS OVER STAY TUNED FOR THIRD ONE
The BLOCK I'm currently pretending I'll finish: Fleets Of Ossia (complete!) | Wavebreak (complete!) | The Second Flood (in progress!)
Razorborne and friends teach music theory to chumps like you: 12tone


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PostPosted: Fri Sep 14, 2018 9:17 am 
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Would something that recurs from the graveyard be considered 'hard to kill'?

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PostPosted: Fri Sep 14, 2018 9:22 am 
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Dudibus wrote:
Would something that recurs from the graveyard be considered 'hard to kill'?

yes

more broadly, this criteria is intentionally vague so odds are if you feel like your idea meets it it more than likely does.

:duel:

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I tend to agree with Razor.

Pro Tour: YMTC: SECOND ONE IS OVER STAY TUNED FOR THIRD ONE
The BLOCK I'm currently pretending I'll finish: Fleets Of Ossia (complete!) | Wavebreak (complete!) | The Second Flood (in progress!)
Razorborne and friends teach music theory to chumps like you: 12tone


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PostPosted: Fri Sep 14, 2018 9:58 am 
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Moloch the Corruptor
Legendary Creature - Demon (M)
Flying, trample
Whenever a nontoken creature dies, create a 2/2 black zombie creature token.
: Return Moloch the Corruptor from your graveyard to the battlefield. Activate this ability only if four or more creatures died this turn and only once a turn.
6/6
You come to me like children, with questions to which you are the answer.

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Last edited by Dudibus on Fri Sep 14, 2018 8:05 pm, edited 2 times in total.

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PostPosted: Fri Sep 14, 2018 2:19 pm 
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Well damn, maybe I should've just done the unblockable ability and drop the Crew to 2... Oh well, too late.

Snowflurry Kamaita
Creature - Illusion Weasel
When ~ deals combat damage to a player, draw a card.
Whenever an opponent casts a spell or activates an ability, you may exile ~. If you do, return it to the battlefield tapped at the beginning of the next end step.
"Never let your guard down while in a mountain blizzard. A kamaita may attack at any time, and it withdrawing doesn't mean it has ended it's assault."
2/3

Based on the Kamaitachi, a bladed weasel yokai that attacks travelers in cold areas. Well that's a simplification but I'm not gonna dump all the info on a myth and make this too long. Sneasel is based on them.


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PostPosted: Fri Sep 14, 2018 6:05 pm 
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BRING ON THE BLOODBATH

Deathless Draugr

Creature -- Zombie Warrior (R)
Deathtouch
Deathless Draugr enters the battlefield tapped.
You may cast Deathless Draugr from your graveyard if it was put there this turn from anywhere.
Those who lived for battle could hardly be expected to enjoy a quiet afterlife.
3/2

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PostPosted: Sun Sep 16, 2018 2:41 am 
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Giuseppe, Master of Disguise
Creature -- Human Wizard Rogue
If a source would deal damage to ~, instead it deals that much damage to a creature you control chosen at random.
If ~ would become the target of a spell or ability, instead that ability targets a creature you control chosen at random.
4/4
"This morning I'll be the baker. By the time the baker is killed, I will be the count. And by the time the count is arrested, I will be the guards arresting him."

This'd be great for the pro tour except I don't know what colours it should be.


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PostPosted: Sun Sep 16, 2018 6:33 pm 
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Tenacious Figment | :1::u::u:
Creature - Illusion

Flying
Whenever ~ would die, instead return it to its owner's hand. That player then discards a card.

3/2

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PostPosted: Mon Sep 17, 2018 12:53 pm 
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this is cute but I think it's let down a bit by such a low Crew. it's more fun if more things Crew it, so I think I'd rather see it with a big number (at least 4, maybe 5 or 6) and a very large body to compensate. it's also kind of unintuitive as is that you can actually over-Crew, which in most cases doesn't make a difference so players may reasonably assume it's not an option. if I have, say, typhoid rats, aven skirmisher, and boros recruit, it's not necessarily obvious that I can give my Exoskeleton all three abilities.


- first... it's not really that unintuitive. if there's a crew 1 vehicle and a 3-power creature, you are already overcrewing it and no one will even stop to think about if they can do it.
- second, in your situation, even if it's not obvious, any basic observation to such board state will raise the question, "can i actually do that?" I think you give people too little credit, especially when there is such population recognizable enough to have their own archtype... "Johnny"

I do agree design should be simple and intuitive. But not necessarily to the point you have to spell everything out for the player. Besides, all the problem you stated was with crew more so that the design. A high crew count will just make the card unplayable. It's not like formidable comes easy.


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PostPosted: Mon Sep 17, 2018 3:03 pm 
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theatog wrote:
- first... it's not really that unintuitive. if there's a crew 1 vehicle and a 3-power creature, you are already overcrewing it and no one will even stop to think about if they can do it.
that's a very different situation, because you can't crew the vehicle while tapping only some subset of your creatures. you're not just tapping extra stuff for the fun of it.

theatog wrote:
Besides, all the problem you stated was with crew more so that the design.
strongly disagree. while any vehicle can be overcrewed, outside of weird corner cases none of them encourage you to overcrew them. my point is that that's likely intentional, because overcrewing is not intuitive.

theatog wrote:
A high crew count will just make the card unplayable. It's not like formidable comes easy.
I mean, sure, if all the other numbers stay the same and you just raise the crew count, the card will be worse. but you can change other numbers to compensate, which I specifically recommended.

:duel:

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I tend to agree with Razor.

Pro Tour: YMTC: SECOND ONE IS OVER STAY TUNED FOR THIRD ONE
The BLOCK I'm currently pretending I'll finish: Fleets Of Ossia (complete!) | Wavebreak (complete!) | The Second Flood (in progress!)
Razorborne and friends teach music theory to chumps like you: 12tone


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