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PostPosted: Thu Jul 26, 2018 11:09 am 
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Yennett, Cryptic Sovereign |
Legendary Creature - Sphinx (M)
Flying, vigilance, menace
Whenever ~ attacks, reveal the top card of your library. If that card's converted mana cost is odd, you may cast it without paying its mana cost. Otherwise draw a card.
She talks using riddles her disciples alone can unravel.
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PostPosted: Thu Jul 26, 2018 11:13 am 
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Hmm, I wonder how feasible it is to make a deck that only runs odd cmc cards??


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PostPosted: Thu Jul 26, 2018 11:30 am 
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lol, I jokingly suggested "even CMC tribal" a month ago as a potential C18 theme, because Hearthstone had just done it, and here we are. My wildest memes have come true.

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PostPosted: Thu Jul 26, 2018 3:07 pm 
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this card is odd

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PostPosted: Fri Jul 27, 2018 1:36 am 
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What is this, I can't even?

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PostPosted: Fri Jul 27, 2018 8:46 am 
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I mean, casting a Void Winnower of the top of your deck would be pretty cool.


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PostPosted: Fri Jul 27, 2018 3:56 pm 
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Hawk wrote:
Hmm, I wonder how feasible it is to make a deck that only runs odd cmc cards??

not very, considering lands are even

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PostPosted: Fri Jul 27, 2018 11:47 pm 
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Mown wrote:
Hawk wrote:
Hmm, I wonder how feasible it is to make a deck that only runs odd cmc cards??

not very, considering lands are even

It's been done. Landless decks anyway. Not sure if any of those stuck to even converted mana costs. I'm sure it could be done though.

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PostPosted: Sat Jul 28, 2018 12:47 am 
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Making an even CMC deck would not be hard, odd is pretty much impossible. The only T1 play I can see is Elvish Spirit Guide into a Mana dork or artifact. In fact, is there any way to make your first play other than ESG or her Simian cousin? I can't think of one.

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PostPosted: Sat Jul 28, 2018 1:07 am 
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Aaarrrgh wrote:
Making an even CMC deck would not be hard, odd is pretty much impossible. The only T1 play I can see is Elvish Spirit Guide into a Mana dork or artifact. In fact, is there any way to make your first play other than ESG or her Simian cousin? I can't think of one.

You could try to go the manaless dredge route and just forgo casting spells from your hand entirely. All you have to do is discard down to hand size, then start dredging and trigger all your weird graveyard stuff.

But I guess the point is to actually get Yennett into play, so... hm. That's actually a neat puzzle: Can you get Yennett onto the battlefield with an odd-only commander deck? I'm honestly not sure if it's possible, especially since you don't have access to either Spirit Guides.

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PostPosted: Sat Jul 28, 2018 1:20 am 
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Wait for someone else to play a Mana artifact, and Commandeer it? That is literally the only thing I can find. Does not seem like a reliable strategy.

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PostPosted: Sat Jul 28, 2018 1:25 am 
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I'm working on something that doesn't require the opponent to do anything. Here's what I've got so far:

Discard Circling Vultures, Street Wraith, and Faerie Macabre with their respective abilities all in one turn. Then, cast Hollow One for free.

Then we at least have an artifact creature on the battlefield. There has to be something we can do from there, right?

Edit: Upon further investigation, I really can't find anything more to do from there.

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PostPosted: Sat Jul 28, 2018 5:04 am 
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Yeah, being locked out of the two best Mana producing colors is killing us.

I've struck out on affinity, and on Phyrexian Mana. You seem to have exhausted the discard route. Commandeer is the alternative cost card I have found that looks the slightest bit interesting. I think we have lost.

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PostPosted: Sat Jul 28, 2018 11:56 pm 
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I mean, you could just manipulate the top of your library. We did just get Aminatou, the Fateshifter.


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PostPosted: Sun Jul 29, 2018 3:37 am 
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Where's the fun in that?

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PostPosted: Sun Jul 29, 2018 6:19 pm 
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We wouldn’t want this on even anyways. You can’t cast a land. At least this one if you hit a land you draw it, then can likely play it in your second main. An even version of this would show you the land but not even draw it.

In any case without spirit guides or changle i don’t think there’s a starting point in an esper commander deck of all odd cost cards.


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PostPosted: Sun Jul 29, 2018 7:04 pm 
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We wouldn’t want this on even anyways. You can’t cast a land. At least this one if you hit a land you draw it, then can likely play it in your second main. An even version of this would show you the land but not even draw it.

In any case without spirit guides or changle i don’t think there’s a starting point in an esper commander deck of all odd cost cards.

You always draw the card if you don't cast it.

If the revealed card doesn't have an odd converted mana cost or if that card does but you choose not to cast it, you draw a card. Keep in mind that revealing a card doesn't cause it to change zones. This means that the card you draw will be the card you revealed.

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PostPosted: Sun Jul 29, 2018 8:06 pm 
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I hate their chosen templating on that.


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PostPosted: Wed Aug 01, 2018 10:33 am 
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There's an ODDric pun in here somewhere. Ironically, both his cards have an even CMC

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