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PostPosted: Tue Jan 02, 2018 12:14 pm 
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Sure wish I would open a pack with the Swordtooth and/or Avatar in them. I don't think I cracked any legendary dinos.
Sigh
Also wish my pipes hadn't frozen when I went out of town Sunday night to gig.
Double sigh.
Happy New Year all!
:evil:

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PostPosted: Wed Jan 03, 2018 10:02 am 
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Naya Dino

//Lands
3 Evolving Wilds
4 Forest
4 Mountain
3 Plains
1 Rootbound Crag
4 Sunpetal Grove
4 Unclaimed Territory

//Spells
4 Commune with Dinosaurs
4 Lightning Strike

//Creatures
2 Carnage Tyrant
4 Drover of the Mighty
2 Gishath, Sun's Avatar
3 Grazing Whiptail
4 Kinjalli's Caller
4 Otepec Huntmaster
2 Priest of the Wakening Sun
2 Regisaur Alpha
3 Thundering Spineback
3 Verdant Sun's Avatar

kind of ramp, usually you can have your first 7 drops on turn 5, and Priest of the Wakening Sun can help you to recover a bit at the beginning and find the bombs you need at later game
This deck hates Rampaging Ferocidon !
Currently using it, stuck at rank gold 2 for a while, maybe it's not that strong but I really enjoy playing it!


Last edited by An2ni0 on Thu Jan 04, 2018 5:38 am, edited 1 time in total.

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PostPosted: Wed Jan 03, 2018 3:11 pm 
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An2ni0 wrote:
Naya Dino

//Lands
3 Evolving Wilds
4 Forest
4 Mountain
3 Plains
1 Rootbound Crag
4 Sunpetal Grove
4 Unclaimed Territory

//Spells
4 Commune with Dinosaurs
4 Lightning Strike

//Creatures
2 Carnage Tyrant
4 Drover of the Mighty
2 Gishath, Sun's Avatar
3 Grazing Whiptail
4 Kinjalli's Caller
4 Otepec Huntmaster
2 Priest of the Wakening Sun
2 Regisaur Alpha
3 Thundering Spineback
3 Verdant Sun's Avatar

kind of ramp, usually you can have your first 7 drops on turn 5, and Priest of the Wakening Sun can help you to recover a bit at the beginning and find the bombs you need at later game
This deck hates Rampaging Ferocidon !
Currently using it, stuck at rank gold 2 for a while, maybe it's not that strong but I really enjoy playing it!

Welcome!
For future reference the BBCode on this forum allows you to auto card by using these tags (without the spaces in the brackets) and the properly spelled card name in the middle [ c]Card Name[ /c]
Verdant Sun's Avatar
You can also use the [ deck]Your Cards[ /deck] tags to autocard your entire deck.

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PostPosted: Thu Jan 04, 2018 5:36 am 
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An2ni0 wrote:
Naya Dino

//Lands
3 Evolving Wilds
4 Forest
4 Mountain
3 Plains
1 Rootbound Crag
4 Sunpetal Grove
4 Unclaimed Territory

//Spells
4 Commune with Dinosaurs
4 Lightning Strike

//Creatures
2 Carnage Tyrant
4 Drover of the Mighty
2 Gishath, Sun's Avatar
3 Grazing Whiptail
4 Kinjalli's Caller
4 Otepec Huntmaster
2 Priest of the Wakening Sun
2 Regisaur Alpha
3 Thundering Spineback
3 Verdant Sun's Avatar

kind of ramp, usually you can have your first 7 drops on turn 5, and Priest of the Wakening Sun can help you to recover a bit at the beginning and find the bombs you need at later game
This deck hates Rampaging Ferocidon !
Currently using it, stuck at rank gold 2 for a while, maybe it's not that strong but I really enjoy playing it!

Welcome!
For future reference the BBCode on this forum allows you to auto card by using these tags (without the spaces in the brackets) and the properly spelled card name in the middle [ c]Card Name[ /c]
Verdant Sun's Avatar
You can also use the [ deck]Your Cards[ /deck] tags to autocard your entire deck.

Thank you! I will try!


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PostPosted: Sat Jan 06, 2018 12:38 pm 
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My janky little Dino deck I built and am sharing to here using the Export button.
It worked in Notepad. Seeing if it works here.
Highlight your deck, click export and with Notepad open do cntrl-v. Better than writing everything down.
Let's see if it pastes here in between deck tags.

2 x Raptor Companion (XLN) 31
5 x Plains (AKH) 255
2 x Territorial Hammerskull (XLN) 41
3 x Imperial Aerosaur (XLN) 14
3 x Lightning Strike (XLN) 149
6 x Mountain (AKH) 264
2 x Otepec Huntmaster (XLN) 153
2 x Charging Monstrosaur (XLN) 138
1 x Huatli, Warrior Poet (XLN) 224
1 x Raging Swordtooth (XLN) 226
8 x Forest (AKH) 267
2 x Commune with Dinosaurs (XLN) 181
3 x Drover of the Mighty (XLN) 187
2 x Crash the Ramparts (XLN) 182
2 x Deathgorge Scavenger (XLN) 184
1 x Carnage Tyrant (XLN) 179
3 x Ranging Raptors (XLN) 201
2 x Savage Stomp (XLN) 205
2 x Ripjaw Raptor (XLN) 203
2 x Encampment Keeper (XLN) 11
2 x Evolving Wilds (AKH) 242
2 x Raptor Hatchling (XLN) 155
1 x Timber Gorge (AKH) 285
1 x Sunpetal Grove (XLN) 257


Ok, it works to a point. The additional extemporaneous material is keeping autocard from working and the order in which everything is listed is jankier than my deck.
Oh, and yes, my pack openings have been less than stellar and not being the best Standard deck builder in the world I think I made out pretty good on this one.
Why would I torture myself building a Naya deck first and not a mono deck? I ask myself that sometimes.

Let me do this again, back-delete the extra material and see if we get something usable.

2 x Raptor Companion
5 x Plains
2 x Territorial Hammerskull
3 x Imperial Aerosaur
3 x Lightning Strike
6 x Mountain
2 x Otepec Huntmaster
2 x Charging Monstrosaur
1 x Huatli, Warrior Poet
1 x Raging Swordtooth
8 x Forest
2 x Commune with Dinosaurs
3 x Drover of the Mighty
2 x Crash the Ramparts
2 x Deathgorge Scavenger
1 x Carnage Tyrant
3 x Ranging Raptors
2 x Savage Stomp
2 x Ripjaw Raptor
2 x Encampment Keeper
2 x Evolving Wilds
2 x Raptor Hatchling
1 x Timber Gorge
1 x Sunpetal Grove


Worked but the ordering is horrible and not intuitive in the least. I'll post this info to the official forum.

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PostPosted: Tue Jan 09, 2018 10:43 pm 
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Are there any plans to implement a rarity restriction system like magic duels?

I don t like standard.


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PostPosted: Tue Jan 16, 2018 6:01 pm 
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No, its gonna be like standard.

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PostPosted: Tue Jan 23, 2018 8:50 pm 
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He folks, been awhile... here’s just an idea:

Deck: IXRI Pirates

Counts : 60 main / 15 sideboard

Creatures:28
4 x Daring Buccaneer
4 x Dire Fleet Captain
4 x Dire Fleet Poisoner
4 x Fathom Fleet Captain
4 x Forerunner of the Coalition
4 x Ruin Raider
1 x Admiral Beckett Brass
3 x Hostage Taker

Spells:8
4 x Lightning Strike
4 x Vona's Hunger

Lands:24
4 x Dragonskull Summit
4 x Drowned Catacomb
1 x Island
3 x Mountain
8 x Swamp
4 x Unclaimed Territory

Sideboard:15
4 x Kitesail Freebooter
1 x Admiral Beckett Brass
3 x Duress
1 x Sorcerous Spyglass
2 x Fiery Cannonade
2 x Vraska's Contempt
2 x Vanquisher's Banner

What I would have tried, if I had all the cards... probably needs some work though.

The sideboard is definitely still a WIP.


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PostPosted: Wed Jan 24, 2018 12:22 am 
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Not sure why so many forerunners, the card is not that good. 4 Ruin Raiders is an overkill as well, remember that the card kills you, 3 is quite enough. Also, you want Moment of Craving, not Vona’s Hunger. This is an aggro deck, early removal is more important. Needs a couple of Fell Flagships.

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PostPosted: Wed Jan 24, 2018 1:03 am 
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Yondar wrote:
Not sure why so many forerunners, the card is not that good. 4 Ruin Raiders is an overkill as well, remember that the card kills you, 3 is quite enough. Also, you want Moment of Craving, not Vona’s Hunger. This is an aggro deck, early removal is more important. Needs a couple of Fell Flagships.


Ah, does moment of craving hit anything important? It looks pretty trash to me, but we’re back to playing limited, basically, so I’ve got to adjust my standards back down to garbage. (Also, I may be overvaluing sacrifice effects, how are the Dinos doing?)

I thought forerunners would be decent, they fetch the important 4 drops, drain life, are a decent body. I guess top of library kills it then - I’m assuming you’ve tested them.

Disagree on Ruin Raiders, especially if we’re trying to call this aggro. I don’t care if my aggro cards kill me, so long as I kill them first, so it’s either all or nothing with a card like that.

Lol, I finally just reread fell Flagship, and realized it boosts the pirates enough so that they can crew it. I need to re-evaluate it.

I’ll take a second look.


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PostPosted: Wed Jan 24, 2018 11:39 pm 
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Moment hits tribal lords and dino accelerators. You’re going to need it, I promise:) it’s better than Vona’s Hunger in any case.
I’m using the white forerunner in my vamp deck, and it’s all right at two per deck. The problem is it’s kind of slow and pretty bad if you want to draw a land.
Speaking of Ruin Raiders, life total is pretty precious in the meta, which is split between tribal aggro and dinos. Quite often the extra two life points loss from the raider will lose you the race. I say 3, not 4, because then you can decide more flexibility if and when you want him. Drawing two means you have to play him regardless just for board presence.

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PostPosted: Thu Jan 25, 2018 12:05 am 
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Yondar wrote:
Moment hits tribal lords and dino accelerators. You’re going to need it, I promise:) it’s better than Vona’s Hunger in any case.
I’m using the white forerunner in my vamp deck, and it’s all right at two per deck. The problem is it’s kind of slow and pretty bad if you want to draw a land.
Speaking of Ruin Raiders, life total is pretty precious in the meta, which is split between tribal aggro and dinos. Quite often the extra two life points loss from the raider will lose you the race. I say 3, not 4, because then you can decide more flexibility if and when you want him. Drawing two means you have to play him regardless just for board presence.


Fair enough, if the meta is mostly Dinos, pirates will be pretty poorly positioned I’d imagine - always too small, need evasion even more than speed. I’ll think about it some more then. Thanks, as always, for the input. (I’m going to update my Dinos list, and then see if I can come up with something that beats it).


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PostPosted: Thu Jan 25, 2018 10:33 am 
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I had the same feeling about Moment of Craving myself at first also DJ when I went to try and build a decent mono black that could stand up to Dinos. It been instrumental in a couple of instances in pushing through lethal creature damage. The two life is a nice bonus.

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PostPosted: Thu Jan 25, 2018 12:02 pm 
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I had the same feeling about Moment of Craving myself at first also DJ when I went to try and build a decent mono black that could stand up to Dinos. It been instrumental in a couple of instances in pushing through lethal creature damage. The two life is a nice bonus.


Bottom line, it wouldn’t be constructed playable, unless you only have access to two sets - the instant sac card actually is, but it ignores the meta.

Anyway, here’s something you got me thinking about:

Deck: IXRI WR Control

Counts : 60 main

2 mana:11
3 x Azor's Gateway
4 x Baffling End
4 x Lightning Strike

3 mana:10
4 x Legion Conquistador
2 x Repeating Barrage
4 x Slaughter the Strong

4 mana:11
4 x Ixalan's Binding
4 x Rekindling Phoenix
3 x Settle the Wreckage

5 mana:3
3 Huatli, Warrior Poet

Lands:25
2 x Evolving Wilds
7 x Mountain
12 x Plains
4 x Stone Quarry

Needs some work, thoughts? Also, SB is unclear to me at this time. (3 slot is terrible, but possibly okay)

edit: removed Luminous Bonds for Legion Conquistador


Last edited by DJ0045 on Thu Jan 25, 2018 4:52 pm, edited 1 time in total.

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PostPosted: Thu Jan 25, 2018 1:03 pm 
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Looks nice. Wish I could build it but I know for a fact I only have one Settle as it's in my Azorius deck.

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PostPosted: Thu Jan 25, 2018 1:19 pm 
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Looks nice. Wish I could build it but I know for a fact I only have one Settle as it's in my Azorius deck.


Actually I just realized a major flaw... -4 Luminous Bonds, +4 Legion Conquistador (I would also consider Inspiring Cleric for that slot).

Opponent would just sack anything that is enchanted and on the board, it would be bad.

The deck still needs a source of card replenishment though. I didn’t find anything viable in either set (this includes blue cards too, tbh).


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PostPosted: Thu Jan 25, 2018 2:33 pm 
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Blasting Cannons?


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PostPosted: Thu Jan 25, 2018 2:59 pm 
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Blasting Cannons?


Sideboard probably (or so I suppose). Only reasonably safe against a control, or slower matchups. Looks like a fun card though. Have you played it?

How do SBs work in the game, btw? Or can you guys talk about that?


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PostPosted: Thu Jan 25, 2018 7:25 pm 
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DJ0045 wrote:
Blasting Cannons?


Sideboard probably (or so I suppose). Only reasonably safe against a control, or slower matchups. Looks like a fun card though. Have you played it?

How do SBs work in the game, btw? Or can you guys talk about that?

I can tell you that I have no idea. I see it there but I've not tried to build and save a deck over 60 cards. My guess is if you do your last selections move to the sideboard??? I really don't know. I don't see why we can't talk a little about it as it's been an advertised feature. It may be that it's not active in this patch yet.

Edit: Well that was real informative of me.

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PostPosted: Thu Jan 25, 2018 7:38 pm 
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With the cards I have to work with so far this is that Azorius deck. It may not win all the time because... Dinos, but it's a fun one.

Free Fallin

2 x Kinjalli's Sunwing
8 x Plains
3 x Exultant Skymarcher
3 x Skyblade of the Legion
2 x Opt
12 x Island
4 x Favorable Winds
3 x Siren Stormtamer
3 x Spell Pierce
4 x Cancel
3 x Lookout's Dispersal
3 x Siren Lookout
2 x Imperial Aerosaur
1 x Dreamcaller Siren
1 x Settle the Wreckage
2 x Evolving Wilds
1 x Glacial Fortress
1 x Sanguine Sacrament
2 x Ixalan's Binding


Edit: Just had a good game with it other than holding a Binding a turn too long. Recorded the damn thing. Too bad, I don't think I can share it.
Well, one of these days when the game's released and the NDA doesn't mean **** anymore I'll put it up on my YT channel, maybe.
To be honest it was the first win out of three games. There's a quest that has a lot of people playing Merfolk decks at the moment and there are some powerful, low cost cards in there to get a quick upper hand. Mine's a little more tempo'd. Controlly though and a fun game at the end of the three where I pulled off a nice little win. 2 Spell Pierce on the same card he thought he would pump himself to glory with. That was fun using it as intended and cheap. Not the best of cards but hey... what you got to work with.

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