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PostPosted: Sun Nov 19, 2017 9:20 pm 
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Introducing Round 4 of the Break the Card Contest. The rules are mostly the same - the only change is to rule number 7 - Judging. I'm opening judging to everyone who manages to test every deck.

The rules:
0. I will announce 1 or more cards for each round.
1. You may submit a deck that utilizes one or both of the announced cards. Decks that use multiple announced cards may get a small bonus in the judging (at the judges' discretion)
2. Your deck should "break" the chosen card(s). A card can be considered broken if it has a normally weak effect that gets utilized in an exceptionally powerful way. A card that has trade-off effects can also be considered broken if it is used in such a way that all of its effects are positive for the deck.
3. You ARE required to run full playsets of each of the chosen cards that you use.
4. Unless explicitly stated, there are NO deckbuilding restrictions (color, rarity, or otherwise). As long as it's legal in Duels and breaks one or more of the cards, it's valid.
5. The building part of the contest will last for a week. After that, I'll still consider submissions, but probably with some sort of late penalty.
6. Submissions must be sent by PM. For this round, submissions will NOT be anonymous.
7. Unless they object, the judging will be done by Soupcannon and Barney again, however, since Barney is also participating, I'm thinking we can open judging to anyone who actually plays every list. Any judges can use whatever criteria they please provided they aren't egregiously self serving and have some semblance of fairness. Judges should assign ranks to each deck and then those rankings will be composited with the simple scoring rubric we've used for the last 2 rounds. Anyone who wishes to judge should post brief summaries of all games played with each deck.
8. The winner of each round gets to decide one of the cards for the next round.

Cucho Lambreta, the winner of the last round, has chosen Cathartic Reunion as the build around card for this round. This is not a terrible card so, really, there are no excuses for making bad decks with it, now, right? BUT THAT WONT STOP US FROM TRYING, DAMMIT!

So, uh... get cracking if you haven't already. Submission deadline is Monday November 27.

Alright, deadline's passed and we even got a few new participants this time! Here are the lists:

Black Barney:
"Banedon Ramp"


DCG-MTG (WINNER):
"Shotgun Catharsis"


Mowie666:
"Don't Fear the Reaper"


CardboardNomad:
"Cathartic Evolution"


Haven_PT:
"I suck at Reunions"


Cucho Lambreta:
"Cathartic Mill"


TheFlakyMage:
"Two Birds, One Stone"


Judging begins now and ends in 10 days, so Friday, December 8 (unless people really want/need more time for testing). GL everyone!

Aaaand the results are in! Here are our rankings with final scores:
1. DCG-MTG - 24.5
2. Mowie666 - 20.5
3. Cucho Lambreta - 15.5
4. CardboardNomad - 14
5. TheFlakyMage - 12
6. Haven_PT - 10
7. Black Barney - 6.5

Congratulations, DCG-MTG! You get to pick out a card for next round! Choose wisely, Soup's rank depends on it.


Last edited by TheFlakyMage on Mon Dec 11, 2017 1:06 am, edited 7 times in total.

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PostPosted: Sun Nov 19, 2017 10:04 pm 
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The winner also gets some fancy medication which softens stools

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PostPosted: Mon Nov 20, 2017 3:45 am 
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I'm sure we can come up with some Cathartic Reunion decks that'll make you feel like slitting your wrists after winning with them (let alone losing). I just know someone will go for mill, but at least Cathartic being red will keep away the turbo-briar variant which is the most depressing of all.
I find playing against mill is like sitting in front of someone who is masturbating (they must really be enjoying themselves, but to me they're just being rude and disgusting and having all the fun by themselves. Also: if it were a hot-chick playing mill, I wouldn't mind so much).
Hopefully my graphic comments will discourage mill submissions...

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PostPosted: Mon Nov 20, 2017 7:46 am 
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Got some Duels time and tried the list I posted in the other thread, it went 4-4 against high ranks on steam, so its ok, but not spiky enough. So I made some changes, pulled the niblis, added shock and a couple of alchemists. Then I faced back to back R40 fat-stacks playing (you guessed it) 5-color superfriends and went 1-1.
What's with fat stacks and their ungodly luck? Damn... There is no more demoralizing loss.

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PostPosted: Mon Nov 20, 2017 8:26 am 
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I love playing against fat stacks, you never know what’s going to happen. They often do several mulligans and concede.

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PostPosted: Mon Nov 20, 2017 9:02 am 
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I love playing against fat stacks, you never know what’s going to happen. They often do several mulligans and concede.


That's in x-box... Those fat stacks are <R10. On steam these guys were R40, with their steaming piles and ace top-decking skillz.

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PostPosted: Mon Nov 20, 2017 9:32 am 
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It’s crazy when fat stacks curve perfectly.
Ive seen
t1 Oath of Nissa
T2 Sylvain Advocate
T3 Tireless Tracker
T4 Brisela/Gisela

Man...

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PostPosted: Mon Nov 20, 2017 2:43 pm 
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As for Cathartic Reunion, well... I'd say its actually a very hard card to really break, because it doesn't really do much by itself. Its more an enabler, or tool card that allows you to dig pretty quickly through your deck and find combo pieces, dump them in the yard or trigger Discard effects. It doesn't give card advantage by itself, or rather card parity, 3 for 3 giving you the option to toss unwanted cards and possibly get better ones. So its a gamble too, you will often draw 3 lands when you don't need them and throw away cards that could be useful later on.

My approach atm is to use it to fill the yard with instants and sorceries for cards that take advantage of that. But, the main problem is with Land. You often find yourself not wanting Land later on and ditching them to Cathartic would be a good idea, but, my current deck doesn't really want to keep lands in your hand, It wants to keep playing them, meaning that late game its less useful than early on, where its great to dig for Land and get set-up fast.
So I think it doesn't really "breaks" it.
Tutelage, on the other hand uses the draw triggers, so it mill your opponent pretty hard and can dig for Answers, so that's probably the best way to break the Reunions. But I loathe mill.

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PostPosted: Mon Nov 20, 2017 3:33 pm 
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I gotta nice mill deck going... i don't know if will go with that one or with a drake fling...

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PostPosted: Mon Nov 20, 2017 5:13 pm 
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Sounds fun!! I’m not sure I’ve ever played Mill even once in Duels

Im looking forward to others playing and judging the deck I build, especially The Soup.

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PostPosted: Mon Nov 20, 2017 5:47 pm 
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Location: noun, a particular place or position
Identity: Protozoan
Preferred Pronoun Set: Soup/Soup's/Soupself
I have a happy izzet mill/burn deck that runs fairly well on the laddr, but I'm not submitting anything to the contest, as I want to remain ostensibly impartial. Other than the Russian bribes. I look forward to poking holes in all of your awful, incompetent builds. And it's a poor deckbuilder who blames the pilot, so my own incompetence is irrelevant!

Other than mill, I wonder what you guys can do to ruin the beautiful moment of reunion between mother and daughter.

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PostPosted: Mon Nov 20, 2017 5:50 pm 
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I don’t expect any bias in my judging since I go by very random opponent matches to declare a winner. But I’m very familiar with how to play my own build so that might create some light outperformance. I do play Reunion very badly in general, often making poor choices for discards or allowing the timer to run out. So at least all the builds will have that in common

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PostPosted: Mon Nov 20, 2017 6:19 pm 
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Here's where I'm at right now, trying to exploit all facets of the Reunion. Value from casting via prowess, value from the discard via madness and Flameblade Adept, value from stuff in the yard via Crop-Mate. Kinda followed the synergies from the ground up to this rough build, though I think it leaves me with a good amount of cards that aren't great on their own. Suggestions welcome.

Cathartic Exertions
3 x Flameblade Adept
3 x Djeru's Resolve
2 x Lightning Axe
2 x Glory-Bound Initiate
2 x Gust Walker
2 x Abbot of Keral Keep
2 x Battlefield Scavenger
2 x Mage-Ring Bully
4 x Cathartic Reunion
2 x Distemper of the Blood
3 x Devoted Crop-Mate
3 x Ahn-Crop Crasher
2 x Always Watching
4 x Fiery Temper
1 x Nahiri, the Harbinger
2 x Glorybringer
6 x Plains
9 x Mountain
2 x Needle Spires
2 x Clifftop Retreat
1 x Stone Quarry


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PostPosted: Tue Nov 21, 2017 7:24 am 
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This is stupid, I selected a great card and I got my ass handled to my self on the ladder with my izzet mill (3-5) ... so I went for drake heaven and it is working far better... I will upload a list later tonight.
Nomad I could be completely wrong but i think that that list got far to many different things going to be consistent enough.

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PostPosted: Tue Nov 21, 2017 9:18 am 
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And now, on Out of Context Theatre...
This is stupid... I got my ass handled to my self...
May I ask how you 'handled' your ass to yourself, or will it violate the site's terms and conditions?

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PostPosted: Tue Nov 21, 2017 10:06 am 
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I found the mill deck I had (Temur Turbofog) got a lot less effective after Amonkhet.

Cucho I thought it was a mess too, but now it keeps winning me games I have no business winning. I just beat a board with Oketra, Priest and Procession active by going wider than they could. I really have no idea if it's actually good or just riding lucky draws, but all the looting you do with those reunions and Scavengers definitely helps on the consistency front. Scavenger + Crop-Mate is close to godliness.


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PostPosted: Wed Nov 22, 2017 4:26 pm 
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ok so... I´m going for the Mill, this one is fun to play... I might switch some creatures and go for a thermo Mill one of my favourite decks during SOI.

Here is where I am ATM

Cathartic Mill
Description
The engine of this deck is Cathartic reunion use It to enable Sphinx Tutelage and Fiery Temper then take advantage of Take Inventory, Galvanic bombardment and Geistblast graveyard value

How to Play
Buuuuurn while milling.

Creature(5)
2 x Thing in the Ice
1 x Jace, Vryn's Prodigy
2 x Baral, Chief of Compliance

Instant(14)
4 x Galvanic Bombardment
1 x Fall of the Titans
2 x Lightning Axe
1 x Disperse
4 x Fiery Temper
1 x Geistblast
1 x Kozilek's Return

Sorcery(10)
4 x Take Inventory
4 x Cathartic Reunion
2 x Collective Defiance

Enchantment(5)
3 x Sphinx's Tutelage
2 x Fevered Visions

Planeswalker(3)
1 x Chandra, Torch of Defiance
1 x Nahiri, the Harbinger
1 x Chandra, Flamecaller

Land(23)
1 x Plains
2 x Wandering Fumarole
2 x Island
9 x Mountain
2 x Sulfur Falls
2 x Clifftop Retreat
1 x Geier Reach Sanitarium
4 x Evolving Wilds

To view this deck go to: https://www.magicduelshelper.com/deckli ... 64ad93f53d

Created using Magic Duels Helper: http://www.magicduelshelper.com


here is the drakes one... still tweaking also
Spoiler

soupcannon wrote:
And now, on Out of Context Theatre...
This is stupid... I got my ass handled to my self...
May I ask how you 'handled' your ass to yourself, or will it violate the site's terms and conditions?

I belive it does... if you are curious you can always take a Sly requitioner deck to the ladder and experience it for your self xD

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PostPosted: Wed Nov 22, 2017 7:19 pm 
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Cool, I've never run a non-fog mill deck in duels. Looking forward to trying that out.

Commit or Swept Away might be nice in there - top of library bounce is really good in mill at getting difficult creatures out of play.

I've got an izzet thing brewing too. Madness Vamps and Drakes.

Suckhaven
2 x Flameblade Adept
1 x Wharf Infiltrator
3 x Ravenous Bloodseeker
3 x Furyblade Vampire
4 x Bloodmad Vampire
3 x Incorrigible Youths
1 x Glorybringer

2 x Lightning Axe
3 x Just the Wind
4 x Fiery Temper
4 x Cathartic Reunion

2 x Smuggler's Copter
2 x Key to the City
2 x Hazoret's Monument

2 x Drake Haven
2 x Fevered Visions

5 x Island
9 x Mountain
2 x Wandering Fumarole
2 x Sulfur Falls
2 x Highland Lake


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PostPosted: Wed Nov 22, 2017 9:16 pm 
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Commit!!! Of course!!!

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PostPosted: Wed Nov 22, 2017 11:33 pm 
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Cool, I've never run a non-fog mill deck in duels. Looking forward to trying that out.

Commit or Swept Away might be nice in there - top of library bounce is really good in mill at getting difficult creatures out of play.

I've got an izzet thing brewing too. Madness Vamps and Drakes.

Suckhaven
2 x Flameblade Adept
1 x Wharf Infiltrator
3 x Ravenous Bloodseeker
3 x Furyblade Vampire
4 x Bloodmad Vampire
3 x Incorrigible Youths
1 x Glorybringer

2 x Lightning Axe
3 x Just the Wind
4 x Fiery Temper
4 x Cathartic Reunion

2 x Smuggler's Copter
2 x Key to the City
2 x Hazoret's Monument

2 x Drake Haven
2 x Fevered Visions

5 x Island
9 x Mountain
2 x Wandering Fumarole
2 x Sulfur Falls
2 x Highland Lake

Suckhaven? Really? Lol

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