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PostPosted: Tue Feb 24, 2015 10:55 am 
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I want to keep the theme but tweak it more. So far I am really feeling like the rescues don't need to be here. They are so pricey and I almost always would be rather casting other cards. I think in their place the one drop 2/1 hero would be a very welcome addition.

Also with all the 3 and 5 drops in the current state, I am feeling unsure about the 23 lands.

EDIT: May be wise to do

-2 Rescues
-1 whispering

+3 Hero

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PostPosted: Tue Feb 24, 2015 1:18 pm 
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Stevo, i LOVE this deck. Just managed to win vs control having only a brain maggot + multiple cloudshifts/undyings. His frustration was delicious :D

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PostPosted: Tue Feb 24, 2015 1:31 pm 
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Good stuff! Glad you like it! :thumbsup:


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PostPosted: Fri Feb 27, 2015 3:43 pm 
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Thanks to Force for doing another one my decks! :thumbsup:

Not sure where he got the Tormented Heros from though, but they're a fair enough addition with Heroic I suppose.

BTW, if you read this Force, you can link to the actual decks by clicking on the red link after "Post Subject:" above each post rather than just the page in general. Hope that helps!


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PostPosted: Fri Feb 27, 2015 4:56 pm 
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Thanks to Force for doing another one my decks! :thumbsup:

Not sure where he got the Tormented Heros from though, but they're a fair enough addition with Heroic I suppose.

BTW, if you read this Force, you can link to the actual decks by clicking on the red link after "Post Subject:" above each post rather than just the page in general. Hope that helps!


Maybe he glanced at the forums and got a little bit of my deck in there, since I know mine was posted right above yours (and I remember distinctly us talking about how similar they were).

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PostPosted: Fri Feb 27, 2015 6:41 pm 
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Good lord, the AI is something special near the end of the first game. And why'd he bansher priest the brimaz when he could kill it on-board?


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PostPosted: Fri Feb 27, 2015 9:06 pm 
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There's some sneaky editing going on at the conclusion of match 2.

He calculates the damage, and states the player (AI really) is dead on the board, then it cuts to the victory screen. HOWEVER, the AI is not dead as it has an Elixir, which it has the mana to sac, and will leave it on 1 life. The AI never forgets to do this, and the video cuts to victory screen before the combat bar ends. The AI did not lose that turn and he pretended it did!

My wild conspiracy theory is he put the AI on 1 life, then it cast Planar Cleansing, which he could have prevented by Cloudshifting the Maggot. Then it got the Baneslayer back because he also forgot to Undying the Banisher, and he decided to cover up his shame and hope we didn't notice! :D

I'm an editor by trade though, so I notice a suspicious cut when I see one. :P


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PostPosted: Fri Feb 27, 2015 9:58 pm 
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Stevo I think he got the hero from my recommendations earlier about adding it to your deck.

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PostPosted: Fri Mar 20, 2015 7:33 pm 
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deck was bad deleting it


Last edited by babassoonist on Sun Apr 05, 2015 4:39 am, edited 1 time in total.

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PostPosted: Sat Mar 21, 2015 6:24 am 
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This is a discard / grave control deck, dedicated to reducing opponents hand while exiling the grave. Everyone is using the graveyard now to their advantage, and the rotfeaster maggot will punish them for it.

Felidar sovereign is a decent backup win con with this much life gain.


[manapie 90 w -u b -r -g][/manapie]

Maggots

A deck for Magic 2015.

60 Cards (21 :creature: , 15 :instant: , 24 :land:)

Cost 3 cards
■■■
Cloudshift
Cost 9 cards
■■■
Brain Maggot1/1
■■■
Wall of Omens0/4
■■■
Reprisal
Cost 7 cards
Brimaz, King of Oreskos3/4
■■■
Liliana's Specter2/1
■■■
Mind Rot
Cost 4 cards
■■
Graveborn Muse3/3
■■
Rhox Faithmender1/5
Cost 6 cards
Baneslayer Angel5/5
■■■■
Rotfeaster Maggot3/5
Monomania
Cost 3 cards
Felidar Sovereign4/6
■■
Planar Cleansing
Cost 1 card
Kozilek, Butcher of Truth12/12
Cost 3 cards
■■■
Suffer the Past
Land24 cards
■■
Arcane Sanctum
■■■■
Orzhov Guildgate
9
Plains
9
Swamp



Appreciate any comments


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PostPosted: Mon Apr 20, 2015 9:45 am 
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[manapie 90 w -u b -r -g][/manapie]

Tired of stupid recursion decks

A one vs. one deck for Magic 2015.

60 Cards (18 :creature: , 19 :instant: , 23 :land:)

Creature18 cards
■■■
Brain Maggot1/1
■■■
Wall of Omens0/4
■■■■
Liliana's Specter2/1
■■■■
Phyrexian Rager2/2
■■
Graveborn Muse3/3
Baneslayer Angel5/5
■■■
Rotfeaster Maggot3/5
■■
Rune-Scarred Demon6/6
Spell19 cards
■■■■
Cloudshift
■■■■
Undying Evil
■■
Reprisal
■■■
Mind Rot
■■■
Solemn Offering
Monomania
■■
Planar Cleansing
■■
Suffer the Past
Land23 cards
■■
Nomad Outpost
■■■■
Orzhov Guildgate
9
Plains
9
Swamp


Hey guys,
All those graveyard, self-mill, spider thingy decks are awesome to play and pwn a majority of the time now so naturally I want to counter those. I copied a few ideas from others and threw in some of my own twists. Feel free to gimme improvement tips.


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PostPosted: Mon Apr 20, 2015 9:55 am 
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urthmage wrote:
[manapie 90 w -u b -r -g][/manapie]

Tired of stupid recursion decks

A one vs. one deck for Magic 2015.

60 Cards (18 :creature: , 19 :instant: , 23 :land:)

Creature18 cards
■■■
Brain Maggot1/1
■■■
Wall of Omens0/4
■■■■
Liliana's Specter2/1
■■■■
Phyrexian Rager2/2
■■
Graveborn Muse3/3
Baneslayer Angel5/5
■■■
Rotfeaster Maggot3/5
■■
Rune-Scarred Demon6/6
Spell19 cards
■■■■
Cloudshift
■■■■
Undying Evil
■■
Reprisal
■■■
Mind Rot
■■■
Solemn Offering
Monomania
■■
Planar Cleansing
■■
Suffer the Past
Land23 cards
■■
Nomad Outpost
■■■■
Orzhov Guildgate
9
Plains
9
Swamp


Hey guys,
All those graveyard, self-mill, spider thingy decks are awesome to play and pwn a majority of the time now so naturally I want to counter those. I copied a few ideas from others and threw in some of my own twists. Feel free to gimme improvement tips.


Get rid of Monomania...seriously, bad, bad card unless they are playing control (in which case, you've made them discard a counter most times). Same thing for the Specter...that is helping their recursion game plan in most cases.

Play 2-3 Angelic Edict...most recursion decks you mentioned rely on Seance, which never comes back after they've been Edict'd. Fill in the rest with more creatures, preferably flyers so you can close out the game against recursion/aggro decks.

I'll put together a decklist when I get home, time permitting.

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PostPosted: Mon Apr 20, 2015 11:26 am 
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Yeah for Anti-Seance/Spider decks you want to be playing RWB so you can exile the bejeezus out of them with Anger, Edict, and StP.

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PostPosted: Mon Jul 20, 2015 8:02 pm 
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Location: Austria
I had a fun game with my "aggro lifegain" deck against a better lategame lifegain deck.

Spoiler

(He had 0 cards in his deck)

Here is my Deck:
ColorlessWhiteBlueBlackRedGreenAzoriusOrzhovBorosSelesnyaDimirIzzetSimicRakdosGolgariGruulEsperJeskaiBantMarduAbzanNayaGrixisSultaiTemurJundGreenlessRedlessBlacklessBluelessWhitelessRainbow

Aggro Lifegain

A deck for Magic 2015.

60 Cards (24 :creature: , 14 :instant: , 22 :land:)

Creature24 cards
■■■
Ajani's Pridemate2/2
■■■■
Child of Night2/1
■■■■
Lone Missionary2/1
■■■
Vizkopa Guildmage2/2
■■
Banisher Priest2/2
Brimaz, King of Oreskos3/4
■■■■
Phyrexian Rager2/2
■■
Rhox Faithmender1/5
Baneslayer Angel5/5
Spell14 cards
■■■■
Swift Justice
■■
Ulcerate
■■
Ordeal of Heliod
■■
Reprisal
■■■
Angelic Accord
■■
Sanguine Bond
Land22 cards
■■■■
Orzhov Guildgate
■■■
Radiant Fountain
8
Plains
7
Swamp

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