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PostPosted: Thu May 29, 2014 7:15 am 
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:w::b::g: Abzan :w::b::g:


:w::b::g: Multicoloured Card List :w::b::g:


:w::w::w: White Card List :w::w::w:


:b::b::b: Black Card List :b::b::b:


:g::g::g: Green Card list :g::g::g:


Colourless Card List


Non-Basic Land Card List


Note: Please mark decks as "Premium" if you use Premium cards in your deck builds. Thank you.

If I left anything out or you see any errors please let me know.

Source: Atharva's Decklists & Strategies Thread

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Last edited by minddrifter on Mon Jul 14, 2014 4:41 pm, edited 5 times in total.

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PostPosted: Sun Jul 13, 2014 10:50 am 
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I imagine with some tweaking this deck could be reasonably strong; can't test it until the Xbox release unfortunately.
It's a combination of 3 subthemes that have moderate amount card overlap: Ramp/Graveyard/Life Gain

Land
4x Selesnya Guildgate
4x Orzhov Guildgate
4x Golgari Guildgate
5x Forest
4x Plains
3x Swamp

Non-Creatures
2x Ulcerate
1x Treasured Find
4x Cultivate
1x Tribute to Hunger
1x Arrest
1x Sanguine Bond
3x Rescue from the Underworld
2x Planar Cleansing

Creatures
4x Satyr Wayfinder
3x Wall of Omens
1x Elvish Visionary
2x Vizkopa Guildmage
4x Saruli Gatekeeper
1x Baneslayer Angel
1x Shadowborn Demon
3x Pelakka Wurm
2x Rune-Scarred Demon


The 12 gates slow the deck but make the Gatekeepers/Planar Cleansings far more reliable, the Satyr Wayfinders and Cultivates will at least help provide some flexible as to when you play the gates.

Though not dependent on it, the deck contains a very resilient combo that substantially increases its likelihood of winning late game:
Rescue from the Underworld + Vizkopa Guildmage + Saruli Gatekeeper/Pelakka Wurm
Its feasibility is fairly high with the rune-scarred demons and wayfinders and there are relatively few ways of preventing it from "going off"


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PostPosted: Tue Jul 15, 2014 1:40 am 
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PostPosted: Sat Jul 19, 2014 1:33 pm 
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This is my third iteration of this deck. Combines aspects of the B/W lifegain decks with the B/G Rescue from the Underworld decks.
Main difference from the G/B decks is the addition of Saruli Gatekeepers and Vizkopa Guildmage at the cost of Spider Spawning, adding a couple of new synergies:

Additional Synergies:
Vizkopa Guildmage+ Nemesis of Mortals
Also works well with the Arbor Colossus, Pelakka Wurms and Rune Scarred Demon.

Vizkopa Guildmage+ Saruli Gatekeeper
Requires 7 mana, but occured occasionally

Seance acts primarily as a card advantage engine and a defence option, though late game offers a potential win condition

Additional Combo:
Rescue from the Underworld + Vizkopa Guildmage + Pelakka Wurm or Saruli Gatekeeper
Rescue from the underworld targeting Vizkopa Guildmage and Pelakka Wurm/Saruli Gatekeeper facilitates multiple activations of Vizkopa Guildmage when they return during your upkeep. 2-3 activations were common, resulting in 14-21 lifeloss. I found this combo effective against most decks: removal can't be used to respond to rescue from the underworld because sacrificing is part of the cost.

Seance + Vizkopa Guildmage activating its abilities on a big creature in play
Seance + Pelakka Wurm or Saruli Gatekeeper with Vizkopa in play

G/B/W Lifegain/Graveyard

Land 23
4x Selesnya Guildgate
4x Orzhov Guildgate
4x Golgari Guildgate
6x Forest
3x Plains
2x Swamp

Spells 8
1x Treasured Find
3x Cultivate
2x Seance
2x Rescue from the Underworld
2x Planar Cleansing

Creatures 26
4x Satyr Wayfinder
4x Elvish Visionary
3x Wall of Omens
2x Vizkopa Guildmage
4x Saruli Gatekeeper
1x Shadowborn Demon
2x Nemesis of Mortals
1x Arbor Colossus
3x Pelakka Wurm
2x Rune-Scarred Demon


Last edited by Zarradan on Mon Aug 04, 2014 9:38 am, edited 1 time in total.

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PostPosted: Mon Jul 21, 2014 7:45 am 
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Just copying here a deck I found interesting on the official forums :
Junk Reanimator (Premium) (By DJ0045)

24 Lands :
4x Golgari Guildgate
4x Orzhov Guildgate
4x Selesnya Guildgate
4x Forest
4x Plains
4x Swamp

21 creatures :
4x Lone Missionary
3x Wall of Omens
4x Satyr Wayfinder
4x Necromancer's Assistant
3x Pelakka Wurm
2x Rune-Scarred Demon
1x Griselbrand

15 spells :
3x Treasured Find
3x Angelic Accord
2x Seance
3x Rescue from the Underworld
2x Doubling Season
2x Planar Cleansing

The big selling point is that Doubling Season enhances 3x Angelic Accord and turns Seance into a very, very powerful reanimator (copy tokens are not exiled at the end of the turn)


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PostPosted: Mon Jul 21, 2014 5:12 pm 
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Aranthys wrote:
Just copying here a deck I found interesting on the official forums :
Junk Reanimator (Premium) (By DJ0045)

24 Lands :
4x Golgari Guildgate
4x Orzhov Guildgate
4x Selesnya Guildgate
4x Forest
4x Plains
4x Swamp

21 creatures :
4x Lone Missionary
3x Wall of Omens
4x Satyr Wayfinder
4x Necromancer's Assistant
3x Pelakka Wurm
2x Rune-Scarred Demon
1x Griselbrand

15 spells :
3x Treasured Find
3x Angelic Accord
2x Seance
3x Rescue from the Underworld
2x Doubling Season
2x Planar Cleansing

The big selling point is that Doubling Season enhances 3x Angelic Accord and turns Seance into a very, very powerful reanimator (copy tokens are not exiled at the end of the turn)


This deck is awesome. Hats off to DJ for the Doubling Season/Seance/Angelic Accord idea. Once any combination of these is on the board, the game is pretty much over.

I still have a suggestion: +4 Saruli Gatekeepers, -3 Rescue from the Underworld, -1 1x Griselbrand

The Saruli Gatekeepers are useful in every stage of the game. They help keeping you alive early on, they trigger your Angelic Accord and they boost your life through the roof, once Seance is in play. Once you get your enchantments down, it's still game over, but you have a much better chance to stall long enough for that to happen.

Imo you don't need Griselbrand in this deck. He often sits in your hand if you draw him, has no EtB and isn't needed as a finisher anyway, because you'll just swarm the board lategame.

Rescue from the Underworld is a good card for this deck, but the reanimation and angel production is already strong without it. I think you're better off with the Gatekeepers. They can really buy some time while Rescue even takes away a blocker for a turn.


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PostPosted: Mon Jul 21, 2014 7:59 pm 
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:w::b::g: Junk Life Drain :w::b::g:

5 Plains
4 Swamp
4 Forest
3 Golgari Guildgate
3 Selesnya Guildgate
2 Orzhov Guildgate
1 Radiant Fountain

Creatures:

3 Wall of Omens
2 Mentor of the meek
2 Rhox Faithmender
4 Grazing Gladehart
3 Vizkopa Guildmage
1 Baneslayer Angel
1 Child of Night
2 Rune-Scarred Demon

Non-Creatures:

3 Ulcerate
2 Reprisal
2 Tribute to Hunger
4 Cultivate
2 Hunter's Prowess
1 Planar Cleansing

2 Angelic Accord
2 Sanguine Bond

2 Elixir of Immortality

Some Notes:

Grazing Gladehart is very sinergic, two of them or a single with Rhox Faithmender can generate tokens with mana.
Hunter's Prowess can provide a huge card advantage, best used with Baneslayer Angel
Planar Cleansing is only here as last resort, it can be tutored.

Win Conditions:

1) Life drain with Sanguine Bond or Vizkopa Guildmage.
2) Angel tokens.
3) Few Bombs. Baneslayer Angel and Rune-Scarred Demon.

I won some games with this deck, and its fun to play.
It needs some tweaks, can you guys help? Maybe add Pelakka Wurm?


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PostPosted: Tue Jul 22, 2014 9:26 am 
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bump for moving posts

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PostPosted: Sun Jul 27, 2014 2:49 am 
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Aranthys wrote:
Just copying here a deck I found interesting on the official forums :
Junk Reanimator (Premium) (By DJ0045)

24 Lands :
4x Golgari Guildgate
4x Orzhov Guildgate
4x Selesnya Guildgate
4x Forest
4x Plains
4x Swamp

21 creatures :
4x Lone Missionary
3x Wall of Omens
4x Satyr Wayfinder
4x Necromancer's Assistant
3x Pelakka Wurm
2x Rune-Scarred Demon
1x Griselbrand

15 spells :
3x Treasured Find
3x Angelic Accord
2x Seance
3x Rescue from the Underworld
2x Doubling Season
2x Planar Cleansing

The big selling point is that Doubling Season enhances 3x Angelic Accord and turns Seance into a very, very powerful reanimator (copy tokens are not exiled at the end of the turn)


I'm liking this deck but I don't get Planar Cleansing. More often than not I'm stuck with this card in my hand because I don;t want to lose all the enchantments I have on battlefield. Can Someone explain the reasoning for this card in deck?

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PostPosted: Sun Jul 27, 2014 6:53 am 
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Aranthys wrote:
Just copying here a deck I found interesting on the official forums :
Junk Reanimator (Premium) (By DJ0045)

24 Lands :
4x Golgari Guildgate
4x Orzhov Guildgate
4x Selesnya Guildgate
4x Forest
4x Plains
4x Swamp

21 creatures :
4x Lone Missionary
3x Wall of Omens
4x Satyr Wayfinder
4x Necromancer's Assistant
3x Pelakka Wurm
2x Rune-Scarred Demon
1x Griselbrand

15 spells :
3x Treasured Find
3x Angelic Accord
2x Seance
3x Rescue from the Underworld
2x Doubling Season
2x Planar Cleansing

The big selling point is that Doubling Season enhances 3x Angelic Accord and turns Seance into a very, very powerful reanimator (copy tokens are not exiled at the end of the turn)


Very similar to a build a friend runs, very powerful indeed. Good choices.


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PostPosted: Mon Aug 04, 2014 7:23 pm 
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Ok, I've been trying to make a deck to work off of Tormented Hero/Agent of the Fates and this is what I came up with: basically an Aura Deck with a bunch of targeting spells. I'm not sure if I'm in the right colors, or if this just isn't viable with only 2 Agents...but I've been going about 1:1 and I know this can be better. Any/all suggestions welcome, including other colors.

4 x Plains
2 x Swamp
2 x Forest
4 x Selsnya Guildgate
4 x Golgari Guildgate
4 x Orzhov Guildgate

4 x Trained Caracal
4 x Gods Willing
3 x Tormented Hero
4 x Dead Weight
2 x Hero of Iroas
3 x Ordeal of Heliod
3 x Nimbus Wings
3 x Titanic Growth

1 x Brimaz, King of Oreskos
3 x Arrest
2 x Agent of the Fates

2 x Triumph of Ferocity
4 x Aura Gnarlid

2 x Hunter's Prowess


Let me know what you guys think.


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PostPosted: Tue Aug 05, 2014 7:28 am 
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I think the black heroic guys would be best in a more aggressive deck, probably WB. I was thinking of brewing something similar myself, using Ajani's Pridemate, Swift Justice, and Death Cultist with Auras and Gods Willing. My idea is basically just to build an aggro deck where the pump spells and combat tricks have extra value.

No matter what you do, you're going to need more than 16 creatures. I also really dislike Triumph of Ferocity in every deck, I think it's a terrible card. I'll post a list if I get around to trying this today.

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PostPosted: Tue Aug 05, 2014 8:04 am 
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Yeah, I saw some people running triumph in the R/G decks I think and wanted to try it out. It hasn't been good. Prowess, however, has been awesome with the Heroic guys.

16 creatures hasn't been terrible with the protection from God's willing, and they are usually big enough to survive most red spells, but maybe I take out the 2 Triumphs and a Titanic growth and throw in some more creatures.

Pretend for a second I wanted to stay in these colors, which I'm not convinced I do, what would you suggest I add? Maybe some Huntbeast?

I'm also unsure about Caracal, but he's pretty good with an early Nimbus Wings or Ordeal


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PostPosted: Tue Aug 05, 2014 8:16 am 
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I run Caracal in my WR Aura build and he's good there because you can beef him up; you have the Titanic Growths and some Auras, so I would imagine he has value here. Playing the deck is the ultimate test, though.

How do you feel about Dead Weight after playing with the deck? I don't think the card is all that hot, but you are running Aura Gnarlid so it may play better than I imagine.

Huntbeast would be great here, and then you could think about Advocate of the Beast, but if you do that I think the deck is straying too far from what you want it to be.

Here are some random spells to consider, off the top of my head:

Ulcerate
Undying Evil
Swift Justice

I don't see many great creatures in the pool, maybe Wandering Wolf?

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PostPosted: Tue Aug 05, 2014 9:14 am 
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Dead weight has ended up being a black shock often enough that it's probably worth getting rid of. It rarely stays on the board long enough to affect Gnarlid.

Undying evil is something I had originally considered, but causes auras to fall off and is pretty bad with Ordeal and Hero of Iroas. It may be worth testing out though. Swift Justice is something that I would like to try out also. I think Cutthroat Maneuver could work too as a more expensive option. Maybe a little too expensive though.

Wandering Wolf is something I had not considered, but seems like he could fit in well as an aggressive creature.

Going to have some things to try when I get home from work...I am interested to see what you come up with as well.


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PostPosted: Tue Aug 05, 2014 11:27 am 
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Unfortunately cutthroat is missing the first strike. :(

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PostPosted: Wed Aug 06, 2014 2:18 am 
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I have been winning frequently with this deck (not keeping track but probably 3/4 games) so I thought I'd post it for others to have fun with and to glean some advice from the community. More times than not, Vizkopa Guildmage is the wincon, often during the opponent's upkeep due to Seance. Against a lot of decks, Planar Cleansing is damn near a necessity though (aggressive mulligans or smart rescues help).

Grave Tidings

3 x Plains
3 x Swamp
6 x Forest
4 x Orzhov Guildgate
4 x Selesnya Guildgate
4 x Golgari Guildgate

4 x Lone Missionary
1 x Mentor of the Meek
2 x Seance
1 x Baneslayer Angel
2 x Planar Cleansing

2 x Tribute to Hunger
2 x Gravedigger
1 x Shadowborn Demon
3 x Rescue from the Underworld
2 x Rune-Scarred Demon

4 x Elvish Visionary
4 x Satyr Wayfinder
2 x Saruli Gatekeeper
1 x Pelakka Wurm

2 x Treasured Find
3 x Vizkopa Guildmage


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PostPosted: Wed Aug 06, 2014 9:39 am 
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I'm liking this deck but I don't get Planar Cleansing. More often than not I'm stuck with this card in my hand because I don;t want to lose all the enchantments I have on battlefield. Can Someone explain the reasoning for this card in deck?


Yes indeed, you either draw it early and wipe before you play enchantments or it's going to sit in your hand. Try the following changes:

-3 Rescue from the Underworld
-1 Wall of Omens
-1 Griselbrand
-2 Planar Cleansing

+4 Saruli Gatekeepers
+2 Sanguine Bond
+1 Shadowborn Demon

The emphasis on lifegain makes it easier to stall and come back from dangerously low life totals once the engine is up. It also makes Sanguine Bond extremely powerful in this deck. Shadowborn Demon is better than Griselbrand imo, because it's so easy to trigger the EtB-Effect.


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PostPosted: Wed Aug 06, 2014 6:01 pm 
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About the junk reanimator deck

Spoiler


Wow this is one of the nicest decks i've seen so long for dotp 2015! Really great. I play it without planear cleansing (if the combo once works, it just doesn't need it - and i don't wanna destroy my enchantments!) and without Griselbrand (the deck needs ETB), also -1 Rescue, but with 4 Surauli Gatekeepers. This deck is so nasty. When the enemy know what you are doing its to late... real great deck, love it!

Only negativ point: I almost never play the game to the end: if you made the turn-around, most opponents quit :ookay:

edit;: didn't see the last post. Sanguine Bond should work just awesome too, also shadowborn, I'll give it a try... that deck is just weird


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PostPosted: Thu Aug 07, 2014 9:02 am 
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I agree Phal, the "Abzan" Reanimator deck is my favorite so far with :g::w::b:.

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