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PostPosted: Thu May 29, 2014 7:30 am 
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:w::u::w: Azorius :w::u::w:


:w::u::w: Multicoloured Card List :w::u::w:


:w::w::w: White Card List :w::w::w:


:u::u::u: Blue Card List :u::u::u:


Colourless Card List


Non-Basic Land Card List


Note: Please mark decks as "Premium" if you use Premium cards in your deck builds. Thank you.

If I left anything out or you see any errors please let me know.

Source: Atharva's Decklists & Strategies Thread

Deck Lists

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Last edited by minddrifter on Sat Jul 12, 2014 5:26 pm, edited 4 times in total.

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PostPosted: Fri Jul 11, 2014 8:17 am 
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:u::w: is open!

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PostPosted: Fri Jul 11, 2014 9:28 am 
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Freezing Winds 2015 deck (Freezing Winds)
60 Cards. 36 nonlands (17 creatures, 19 spells). 24 Lands (14, 6 ).

Creature
-- 3x Elite Vanguard
-- 4x Loyal Pegasus
-- 4x Squadron Hawk OR Leonin Snarecaster
-- 3x Banisher Priest
-- 2x Mentor of the Meek
-- 1x Brimaz, King of Oreskos
Spell
-- 4x Vapor Snag OR Void Snare
-- 4x Raise the Alarm
-- 3x Military Intelligence
-- 2x Hall of Triumph
-- 2x Bident of Thassa
-- 4x Triplicate Spirits
Land
-- 4x Azorius Guildgate

THIS IS A ROUGH DRAFT.
I came up with this off the top of my head. I obliviously do not want to have 24 lands in this deck with only 2x spells that cost 4 mana. Ideally I want 22-23 lands. Maybe throw in 2x Negate...who knows. You could also add green but I like U for the card draw and tempo.

I think this deck will be the best deck in the game...I know bold statement. The game plan is as follows...
Either...
Elite Vanguard/Loyal Pegasus into Raise the Alarm into Triplicate Spirits into Bident of Thassa/Military Intelligence.
Elite Vanguard/Loyal Pegasus into Squadron Hawk/Leonin Snarecaster into Banisher Priest/Mentor of the Meek and hold up Vapor Snag and/or draw off of Mentor to set up a game winning board state.
The premise is all the same. Generate many tokens and draw many cards. Bounce any large threat, and you should be able to win from there...

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PostPosted: Fri Jul 11, 2014 3:59 pm 
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Very similiar to what I'm running. I don't have access to hall of triumph, I use chasm skulker without the white restriction. I also didn't try Leonin snarecaster, I use time warp, baneslayer, attended knight - no good reason, just starting...


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PostPosted: Fri Jul 11, 2014 10:39 pm 
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I would go with snag over snare, instant speed is important and the life loss is nice.

I agree up tempo looks like the strongest archetype, but I would change some of the card choices to make it a little faster and more consistent. It seems like your spending too many turns setting up.

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PostPosted: Sat Jul 12, 2014 5:32 am 
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He listed the non premium alternative.


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PostPosted: Mon Jul 14, 2014 12:41 pm 
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Legends of Wisdom

4 x Azorius Guildgate
10 x Plain
10 x Island

4 x Raise the Alarm
4 x Think Twice
3 x Reprisal
3 x Banisher Priest
2 x Chasm Skulker
1 x Brimaz, King of Oreskos
3 x Dissolve
2 x Jalira, Master Polymorphist
2 x Talrand, Sky Summoner
1 x Bident of Thassa
4 x Inspiration
1 x Baneslayer Angel
3 x Angelic Edict
2 x Mahamoti Djinn
1 x Soul of Ravnica


This strategy is a copy of other I saw in this forum. I cannot give the due credit, because I don't remember the name. I just changed the focus a little and changed the deck to a 2 color strategy.

There are 2 main strategies to achieve a victory here. First one, overwhelm your opponents with tokens created by Talrand, Chasm Skulker, Brimaz or Raise the Alarm. Second one, sacrifice one token to create a instant fatty.

If you don't have either at your hand, stall until you can achieve of one of them. Your drawing power is incredible, so the chances are at your favor.

Advantage: Premium free


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PostPosted: Mon Jul 14, 2014 1:02 pm 
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Sorry TB - I'm pretty sure Think Twice is a premium card :(

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PostPosted: Mon Jul 14, 2014 1:15 pm 
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NeoSilk wrote:
Sorry TB - I'm pretty sure Think Twice is a premium card :(


Oops, that sucks since the card has no equivalent substitute. The answer is more stall with Voyage's End.


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PostPosted: Mon Jul 14, 2014 9:01 pm 
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Stall and Draw

4 x Azorius Guildgate
10 x Plain
10 x Island

1 x Cloudfin Raptor
1 x Void Snare
1 x Military Intelligence
3 x Voyage's End
3 x Nullify
2 x Ordeal of Heliod
2 x Chasm Skulker
1 x Guard Gomazoa
2 x Niblis of the Breath
2 x Dissolve
2 x Mentor of the Meek
3 x Banisher Priest
3 x Attended Knight
1 x Bident of Thassa
2 x Marked by Honor
3 x Skymark Roc
1 x Time Warp
1 x Baneslayer Angel
2 x Seraph of the Masses


I haven't unlocked everything - and no premium yet - but this is working fine for me. Lots of stalling with the Void Snare, Voyage's End and Skymark Roc, some removal, some counter and the Chasm Skulker and Seraph of the Masses quickly turn into fatties. When unlocked, I see myself adding another Military Intelligence and Guard Gomazoa and removing Attended Knight. The deck is definitely 3-heavy, but even the less crucial cards like the Knights work so well with the Mentor of the Meek right now, which in turn work great with the Skulkers... I hesitate to take any of them out. Hey, I seem to be winning most of the time, so the deck can't be totally crap. Or then I'm plain lucky... Totally open to suggestions for improvements, of course!

Oh, is there a consensus against the Radiant Fountains? I'm running one to see, and I've never been in a situation where it's hindered me, but neither has the life gain tipped the balance...


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PostPosted: Mon Jul 14, 2014 9:50 pm 
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Legends of Wisdom

This strategy is a copy of other I saw in this forum. I cannot give the due credit, because I don't remember the name. I just changed the focus a little and changed the deck to a 2 color strategy.

Was it this one?

There are 2 main strategies to achieve a victory here. First one, overwhelm your opponents with tokens created by Talrand, Chasm Skulker, Brimaz or Raise the Alarm. Second one, sacrifice one token to create a instant fatty.

If you don't have either at your hand, stall until you can achieve of one of them. Your drawing power is incredible, so the chances are at your favor.

Advantage: Premium free

In addition to Think Twice, Talrand is also a premium card.

Good looking deck though. I like it.

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PostPosted: Mon Jul 14, 2014 10:18 pm 
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@Tako: I would advise against running Radiant Fountains unless you have a build designed to take advantage of the incidental lifegain. As of right now the best fit would be the B/W Lifegain deck. I wouldn't make a manabase worse unless the payoff was much higher than simply "gain 2 life".

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PostPosted: Tue Jul 15, 2014 1:09 am 
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After some play testing here is where I'm at...

Premium UW Tempo Deck List


Cut Cards & Why


Still Testing


Top Performers


Overall Impressions


@Tako If you're running Ordeal of heliod you should consider Hero of Iroas. The interaction is pretty cool.

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PostPosted: Tue Jul 15, 2014 6:43 am 
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@Tako If you're running Ordeal of heliod you should consider Hero of Iroas. The interaction is pretty cool.


Do you get an extra +1/+1 effect every time Ordeal is activated?


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PostPosted: Tue Jul 15, 2014 6:56 am 
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Think Chasm Skulker is with the draw power of the deck just to strong for not running it. Does Pestermite really perform well? Think I will run a similar Azrius Deck but adding chasm skulker, Mentor of the meek and Talrand, Sky Summoner.

I bit less control, but more draw-power and more win options...


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PostPosted: Tue Jul 15, 2014 7:10 am 
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tako wrote:
@Tako If you're running Ordeal of heliod you should consider Hero of Iroas. The interaction is pretty cool.


Do you get an extra +1/+1 effect every time Ordeal is activated?

No, it shouldn't. But the Ordeal will self sacrifice after only two attacks on Hero of Iroas.

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PostPosted: Tue Jul 15, 2014 9:20 am 
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Ah I see what you're saying. I'm using them on the Cloudfin Raptor to the same effect.


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PostPosted: Tue Jul 15, 2014 2:21 pm 
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djAMPnz wrote:
Legends of Wisdom

This strategy is a copy of other I saw in this forum. I cannot give the due credit, because I don't remember the name. I just changed the focus a little and changed the deck to a 2 color strategy.

Was it this one?


Yes, it is. I have to say that I did't like the deck, but I loved the idea behind it.


djAMPnz wrote:
There are 2 main strategies to achieve a victory here. First one, overwhelm your opponents with tokens created by Talrand, Chasm Skulker, Brimaz or Raise the Alarm. Second one, sacrifice one token to create a instant fatty.

If you don't have either at your hand, stall until you can achieve of one of them. Your drawing power is incredible, so the chances are at your favor.

Advantage: Premium free

In addition to Think Twice, Talrand is also a premium card.

Good looking deck though. I like it.


That sucks even more. Talrand cannot be substituted. :rain:

And thanks. :confused:


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PostPosted: Tue Jul 15, 2014 9:34 pm 
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djAMPnz


Plus it makes Ordeal cost only W.

Phalgast

pestermite can untap lands making it cost only 1U, has flash, can tap down blockers/attackers, can untap surprise blockers and flies. It does something powerful in a wide variety of game states. Skulker has nowhere near that versatility and when the game isn't going according to plan it is very slow.

The judge of card isn't how well it does when everything is going right it's how well it does when everything is going wrong.

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PostPosted: Tue Jul 15, 2014 10:53 pm 
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Plus it makes Ordeal cost only W.
That too, of course


pestermite can untap lands making it cost only 1U, has flash, can tap down blockers/attackers, can untap surprise blockers and flies. It does something powerful in a wide variety of game states. Skulker has nowhere near that versatility and when the game isn't going according to plan it is very slow.

The judge of card isn't how well it does when everything is going right it's how well it does when everything is going wrong.
Now if we only had Kiki-Jiki in this game so they could go infinite, hehe.

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