It is currently Fri May 25, 2018 12:23 am

All times are UTC - 6 hours [ DST ]




Post new topic Reply to topic  [ 247 posts ]  Go to page Previous  1 ... 9, 10, 11, 12, 13  Next
Author Message
PostPosted: Wed May 06, 2015 3:52 pm 
Offline
Member
User avatar

Joined: Feb 13, 2015
Posts: 4299
i got wrecked by a 100-card deck yesterday against my azban lifegain because I couldn't draw a 7th land and when I finally did, all I drew was land for 5-6 turns. The guy's friendly advice, "i think you should play with some ingots"

I turned off the xbox and spent 12 minutes rethinking my life


maybe you should just get gud


Like this post
Top
 Profile  
 
PostPosted: Wed May 06, 2015 5:05 pm 
Offline
Member
User avatar

Joined: Nov 10, 2013
Posts: 9481
Location: Montreal, Quebec, Canada
you and your damn netsp33k, what's this gud biness?

_________________
DCG-MTG wrote:
There's a limited amount of fun to be had in a single game, and this deck will ensure no one has any of it.


Like this post
Top
 Profile  
 
PostPosted: Thu May 07, 2015 7:31 pm 
Offline
Member

Joined: Mar 29, 2015
Posts: 8
Hi guys. So I was looking for a deck that would let me play Griselbrand and decided to try The End of Days deck posted here. Outside of keeping a bad starting hand I haven't had any mana problems, at least color wise. The number of tap lands is a bit annoying, but with all the removal it isn't hard to survive till I can start dropping bombs.

So I just had a crazy game against I believe the Blue/Black stock list. For instance the guy played that 6 mana draw 3, mill 3 card. Somehow each of us just had answers to every single threat the other guy had and it came down to getting milled out the slow way. I was one card up on him so as long as I didn't play the last wall of omens in my hand I'd win. Then the last turn my opponent got he cast Time Warp…targeting me. I drew my last card, then took my extra turn and lost.

Huh. I didn't know Time Warp could target other players.

Anyways, I love the deck. Thanks for sharing it! The only problem I've had is that I've flooded out a bit much. I know it seems unlikely with Wall of Omens, Phyrexian Ragers, and Graveborn Muse, but it happens. After losing to the Blue/Black deck I decided to cut one Darksteel Ingot and throw in another Banefire, to both help against flood, and give me something to do if I draw it off the top in the end game.


Like this post
Top
 Profile  
 
PostPosted: Sat May 09, 2015 10:44 pm 
Offline
Member
User avatar

Joined: Nov 12, 2013
Posts: 898
Flood happens with pretty much any deck at times. I don't personally think cutting an ingot is the best way to go as they help with consistency for the mana costly cards and also can help makeup for the tapland issue.

P.s. don't base your decisions off of that u/b awkward build that you will probably never come up against again..

_________________
Image


Youtube
Spoiler


Steam Handle: ibestest
PSN: iBestestGaming


Like this post
Top
 Profile  
 
PostPosted: Mon May 11, 2015 6:25 am 
Offline
Member
User avatar

Joined: Jan 27, 2014
Posts: 5045
2bestest wrote:
Sorry but I really just don't see the point in bogging up this type of deck with 3 colors in THIS format. :(

Btw I will be redoing my End of Days youtube video for quality purposes and also splitting gameplay into different videos per requests here for shortening times! All footage will be rerecorded and uploaded in the best quality I possibly can currently. Jesus it takes a LONG time to process but the quality is far better.


Bro.. the mana for that deck is just fine. All it needs is one black source ever. Actually.. that deck doesn't have a single loss against it.. but that's more bc Tokens/Aggro is OP in this meta IMO. Ulcerate is sooooooo good in that list.. it makes it impossible for opponents to truely stabilize.

I cut one of the Roughriders for something else.. can't remember what at the moment. I'm just happy to be home for a little while.

_________________
Drown Me In Blood - https://m.youtube.com/watch?v=AQXuq5-638g


Like this post
Top
 Profile  
 
PostPosted: Mon May 11, 2015 6:30 am 
Offline
Member
User avatar

Joined: Jan 27, 2014
Posts: 5045
2bestest wrote:
Flood happens with pretty much any deck at times. I don't personally think cutting an ingot is the best way to go as they help with consistency for the mana costly cards and also can help makeup for the tapland issue.

P.s. don't base your decisions off of that u/b awkward build that you will probably never come up against again..


End of Days mana was fine for me in testing. One thing I wish it had was a little bit of lifegain from something more consistent than Baneslayer/Griselbrand. The deck takes an early beating and most of the draw plinks you too.. I end.up with single digit life totals before the deck really takes off.. and I don't like that.

_________________
Drown Me In Blood - https://m.youtube.com/watch?v=AQXuq5-638g


Like this post
Top
 Profile  
 
PostPosted: Mon May 11, 2015 7:52 am 
Offline
Member
User avatar

Joined: Nov 09, 2013
Posts: 1201
Location: Wroclaw, Poland
2bestest wrote:
Flood happens with pretty much any deck at times. I don't personally think cutting an ingot is the best way to go as they help with consistency for the mana costly cards and also can help makeup for the tapland issue.

P.s. don't base your decisions off of that u/b awkward build that you will probably never come up against again..


End of Days mana was fine for me in testing. One thing I wish it had was a little bit of lifegain from something more consistent than Baneslayer/Griselbrand. The deck takes an early beating and most of the draw plinks you too.. I end.up with single digit life totals before the deck really takes off.. and I don't like that.


Have you tried Radiant Fountain?;-)))


Like this post
Top
 Profile  
 
PostPosted: Mon May 11, 2015 12:05 pm 
Offline
Member
User avatar

Joined: Dec 16, 2014
Posts: 126
Location: Norway
[manapie 90 w -u b r -g][/manapie]

Mardu Heroic

A deck for Magic 2015.

60 Cards (17 :creature: , 20 :instant: , 23 :land:)

Cost 19 cards
■■■■
Satyr Hoplite1/1
■■■
Coordinated Assault
■■■■
Deviant Glee
■■■■
Ethereal Armor
■■■■
Swift Justice
Cost 7 cards
■■
Hero of Iroas2/2
■■
Vizkopa Guildmage2/2
■■■
Ordeal of Heliod
Cost 5 cards
■■
Agent of the Fates3/2
Brimaz, King of Oreskos3/4
■■
Mentor of the Meek2/2
Cost 2 cards
■■
Cutthroat Maneuver
Cost 4 cards
Baneslayer Angel5/5
■■■
Mardu Roughrider5/4
Land23 cards
■■■
Arcane Sanctum
■■
Crumbling Necropolis
■■
Mystic Monastery
■■■
Nomad Outpost
3
Mountain
6
Plains
5
Swamp


Pretty pleased with this one, although it's still far from optimized. Basically your standard -based heroic deck, with a splash of & for some combat tricks.

I did run with the good old Rabblemaster for a while. But I wanted to try and include the Vizkopa Guildmage instead, because of all the potential surprise life-gain here, and of course the combo with Ordeal of Heliod. Although the Rabblemaster is an amazing card, he is pretty boring. And I rrrreally love the Vizkopa Guildmage. But it feels like he (she?) might be a bit too mana-intensive here to actually do much. It needs more testing atleast.

And I'm not too sure about the Mardu Roughriders. Just wanted to include them for the flavour really. :P

Feedback would be much appreciated!

_________________
Steam: kjersleif


Like this post
Top
 Profile  
 
PostPosted: Mon May 11, 2015 5:36 pm 
Offline
Member
User avatar

Joined: Jan 27, 2014
Posts: 5045
You don't have any ways to interact with your opponents board directly.. Talrand/unblockable Kiln Fiends will be the death of you. With all the lifegain shenanigans here.. I'd be looking at 3x Ulcerate.

_________________
Drown Me In Blood - https://m.youtube.com/watch?v=AQXuq5-638g


Like this post
Top
 Profile  
 
PostPosted: Mon May 11, 2015 8:35 pm 
Offline
Member
User avatar

Joined: Dec 16, 2014
Posts: 126
Location: Norway
Ohh, good call. I've considered Auger Spree, as it can also boost my beefy guys, but Ulcerate is probably more useful.

_________________
Steam: kjersleif


Like this post
Top
 Profile  
 
PostPosted: Mon May 11, 2015 9:21 pm 
Offline
Member
User avatar

Joined: Jan 27, 2014
Posts: 5045
Kjersleif wrote:
Ohh, good call. I've considered Auger Spree, as it can also boost my beefy guys, but Ulcerate is probably more useful.


Augur Spree is certainly a good call too.. but, you have a bunch of little mana sinks. Deviant Glee, Mentor of the Meek, holding open mana for combat tricks, and Vizkopa which is a pretty big mana sink. I think the cheaper cost will make it easier to use with the other spells on the same turn.

I can also say.. that after using Mardu Roughrider.. in a Boros shell.. the card is really ****ing bad. I kept it in for thematic reasons.. but it's pretty win-more in these colors.

Edit: Also.. Aura deck? Where's the God's Willing?

Did you try Galvanic Arc? It's probably pretty good with the deathtoucher.. and Rabblemaster if you ever put him back in.. which you probably should. He's nuts with Ethereal Armor.. which probably makes Arc obsolete.

I'm not feeling Cutthroat Maneuver either. The lifelink is cool but.. only +1/+1 for 4 mana? That's not good value IMO.

_________________
Drown Me In Blood - https://m.youtube.com/watch?v=AQXuq5-638g


Like this post
Top
 Profile  
 
PostPosted: Mon May 11, 2015 10:32 pm 
Offline
Member
User avatar

Joined: Sep 06, 2014
Posts: 5907
Identity: ItsreallyDJ0045
Preferred Pronoun Set: I'm male, lol!
Cutthroat is actually better than you think (in some decks), and it's two creatures. Totally agree with the rest though.


Like this post
Top
 Profile  
 
PostPosted: Mon May 11, 2015 11:12 pm 
Offline
Member
User avatar

Joined: Dec 16, 2014
Posts: 126
Location: Norway
Yea, the Roughriders were pretty bad, so they're out. Added the Rabblemasters and the last Vizkopa Guildmage. This deck usually wants to keep mana open during combat for tricks anyway, and I just really love the Vizkopa guys in general. But how is Deviant Glee a mana sink? 1 for occasional trample isn't too bad. I would like Gods Willing of course, but I'm not sure what to cut now. I'm not too keen on cutting any more creatures, as I've had games where I've just drawn tons of auras and no creatures.

-3 Mardu Roughriders

+2 Goblin Rabblemaster
+1 Vizkopa Guildmage

_________________
Steam: kjersleif


Like this post
Top
 Profile  
 
PostPosted: Tue May 12, 2015 3:42 am 
Offline
Member

Joined: Jul 29, 2014
Posts: 26
God's Willing is a slight non-bo with auras, as it can remove auras from your creatures.


Like this post
Top
 Profile  
 
PostPosted: Tue May 12, 2015 5:21 am 
Offline
Member
User avatar

Joined: Feb 13, 2015
Posts: 4299
it doesn't matter if you knock your auras off saving your creature is at the cost of your auras is better then losing everything


Like this post
Top
 Profile  
 
PostPosted: Thu May 14, 2015 6:08 pm 
Offline
Member

Joined: Feb 25, 2015
Posts: 40
Hey guys here is another deck that I made that I love to play. It's a control deck with lots of removal and big buff creatures to take the game once you gain control of it. The deck can also be very aggressive if needed, has tons of card draw and some graveyard interaction. I've tweeked the deck a lot and it's just so much fun to play.
I hope you guys like it too.
As always any feedback is greatly appreciated.

[manapie 90 w -u b r -g][/manapie]

Fun control

A deck for Magic 2015.

60 Cards (23 :creature: , 12 :instant: , 25 :land:)

Cost 4 cards
■■■■
Cloudshift
Cost 11 cards
■■■
Brain Maggot1/1
■■■
Lone Missionary2/1
■■■
Wall of Omens0/4
■■
Reprisal
Cost 10 cards
■■
Mentor of the Meek2/2
■■■■
Phyrexian Rager2/2
■■
Anger of the Gods
■■■■
Resounding Thunder
Cost 3 cards
■■
Graveborn Muse3/3
■■■
Gravedigger2/2
Cost 2 cards
Baneslayer Angel5/5
■■■
Angelic Edict
Cost 1 card
Inferno Titan6/6
Cost 3 cards
■■
Rune-Scarred Demon6/6
Sheoldred, Whispering One6/6
Cost 1 card
Banefire
Land25 cards
■■■
Boros Guildgate
■■■
Nomad Outpost
■■■
Orzhov Guildgate
■■■
Savage Lands
3
Mountain
5
Plains
5
Swamp


Like this post
Top
 Profile  
 
PostPosted: Sat May 16, 2015 6:18 pm 
Offline
Member
User avatar

Joined: Nov 12, 2013
Posts: 898
2bestest wrote:
Flood happens with pretty much any deck at times. I don't personally think cutting an ingot is the best way to go as they help with consistency for the mana costly cards and also can help makeup for the tapland issue.

P.s. don't base your decisions off of that u/b awkward build that you will probably never come up against again..


End of Days mana was fine for me in testing. One thing I wish it had was a little bit of lifegain from something more consistent than Baneslayer/Griselbrand. The deck takes an early beating and most of the draw plinks you too.. I end.up with single digit life totals before the deck really takes off.. and I don't like that.


It does. Tribute to Hunger. Granted against aggro it's pretty much useless but still we're hopping the early removal will help with that.

All in all, I think it's exciting winning by the skin of your teeth. Depending on hands and colors the opponents are running, I usually will burn out ANY early creatures they play regardless of what they have/might have, and trust my removals will come (as the deck is full of them and taking out the early plinks will really help with your issue of low life totals before the deck takes off.

My general rule of thumb with my list is. Clear what you can NOW, so that way you have enough life when you're dropping your bombs mid/late game to carry on to victory.

_________________
Image


Youtube
Spoiler


Steam Handle: ibestest
PSN: iBestestGaming


Like this post
Top
 Profile  
 
PostPosted: Sat May 16, 2015 8:07 pm 
Offline
Member
User avatar

Joined: Jan 27, 2014
Posts: 5045
I said 'consistent' lifegain. There's nothing consistent about Tribute to Hunger..

_________________
Drown Me In Blood - https://m.youtube.com/watch?v=AQXuq5-638g


Like this post
Top
 Profile  
 
PostPosted: Sat May 16, 2015 8:19 pm 
Offline
Member
User avatar

Joined: Nov 15, 2013
Posts: 668
I run 1x suffer the past in my builds that run black and are controllish. Self mill with spider spawning is one of the tougher decks out there, and suffer wrecks it. It works really well in builds that tend to leave a ton of mana open. Suffer can A) disable your opponent's graveyard shenanigans and B) cause a huge life swing, but it can be tricky to do both at once unless you routinely leave mana open.


Like this post
Top
 Profile  
 
PostPosted: Sat May 16, 2015 9:17 pm 
Offline
Member
User avatar

Joined: Oct 31, 2013
Posts: 7336
Location: Newfoundland
Suffer is more often C) Dead in your hand or D) Not there when you need it.

Don't run it.

_________________
Check me out on YouTube


Like this post
Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 247 posts ]  Go to page Previous  1 ... 9, 10, 11, 12, 13  Next

All times are UTC - 6 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB® Forum Software © phpBB Group