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 Post subject: Brexit
PostPosted: Tue Sep 25, 2018 6:32 am 
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Last year, I found myself pondering a question: "if I sat down and tried to write a game from start to finish in a single go, what's the worst thing that could happen?"

It turns out that the answer is this.

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 Post subject: Re: Brexit
PostPosted: Tue Sep 25, 2018 10:43 pm 
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I have no idea what StoryNexus is. Sell me on it.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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 Post subject: Re: Brexit
PostPosted: Wed Sep 26, 2018 5:27 am 
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Storynexus is the free-to-use game engine based on the devtools used to make Fallen London (formerly known as Echo Bazaar).

Unlike FL (which is one of the best indie games ever made), Storynexus turned out to be an unmitigated failure on par with Gleemax. It was discontinued and put into maintenance mode several years ago. Its own creators have cautioned prospective authors to use alternative engines and avoid Storynexus if possible.

As such, it is a perfect platform to make a game about Brexit. :D

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 Post subject: Re: Brexit
PostPosted: Thu Sep 27, 2018 9:21 pm 
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I can't deny the appropriateness there. Looks like I'll have to sign in and play.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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