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PostPosted: Tue Jan 02, 2018 8:48 am 
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Uh, no mention of crew in the mechanic article.

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PostPosted: Tue Jan 02, 2018 9:29 am 
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Uh, no mention of crew in the mechanic article.
They shouldn't have to mention Crew now that it has become something of an evergreen or deciduous mechanic.

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PostPosted: Tue Jan 02, 2018 2:42 pm 
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You know what I'm hoping for in Dominaria?

A major "main phase matters" theme

a) Goes with the time theme from Time Spiral
b) Interacts with Raid

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Is it just me, or does Bruse Tarl look like an 1890s Barnum circus strongman who'd hawk strength tonic patent medicines on the side?


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PostPosted: Tue Jan 02, 2018 8:15 pm 
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Also, there will be hella Saprolings in Dominaria. There doesn't seem to be much reason for Saprolings in RIX except to dovetail into Dominaria.

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PostPosted: Tue Jan 02, 2018 8:31 pm 
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Also, there will be hella Saprolings in Dominaria. There doesn't seem to be much reason for Saprolings in RIX except to dovetail into Dominaria.

One reason for Saprolings in RIX is to make ascending easier for green, but I agree that Saprolings in DOM make a lot of sense.

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PostPosted: Tue Jan 02, 2018 8:56 pm 
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Zenbitz wrote:
So - only 1 new mechanic in Rivals, and it's the more or less trivial one (ascend). By trivial I don't mean unimportant, I just mean that it's not very disruptive.
All the other mechanics return. Given the massive flop that was Ixalan limited (although sealed was OK as sealed goes), my guess is that that RIX/RIX/IXL is going to be be a much more polished and fun draft set.

I think one (the ONE?) of the reasons they dropped small sets was that it's impossible to make two good limited formats with a small/big combination. That being said, making 2 good ones is probably easier with 2 sets than 3.

I am going to ignore Khans block because it was a strange set, and 3xKTK was a great format; so diluting it had no chance.
OGW/OGW/BFZ draft *might* have been better than 3xBFZ draft but that's really only because they screwed up Green in BFZ.
SOI and ELM were pretty average sets but 3xSOI was better.
3xKLD was a great set, only made worse with AER (but AER/AER/KLD was at least average)
3xAKH was not great, but HOU/HOU/AKH was very good; a top 10 set.
And of course, 3xIXL was the worst set since at least 3xGTC.


I rather have IXL than any format from Theros Block, thank you.

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PostPosted: Tue Feb 06, 2018 2:20 am 
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I've never played Ixalan but I've played Theros and you can't be wrong.

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PostPosted: Thu Feb 08, 2018 12:52 pm 
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Cato you should draft triple IXL a couple times because it's really quite mind boggling how bad it is.

It's one thing to make a draft format where the PLAY styles are forced and repetitive - this is the typical critique of Theros or 3xOrigins- (3xIXL is pure curve out aggro), it's another to combine this with a a drafting stage which manages to be both high variance and "railed". You basically just pick one of 4 tribes by pick 2 or 3 and hope that you get shipped it. Maybe one match in 5 was even interestingly close, they games were just usually blowouts one way or the other.

RIVs is, indeed much better. Although I wouldn't enshrine it as a great format, it at least has some depth. It was actually kind of cool to see the first couple weeks of the format be everyone drafting "way better" IXL tribal decks, only to have there be a sea change back to more controlling durdly strategies. I think it's even interesting that there are a lot of really stupidly strong bombs in Rivals (like FRF level) -- because if you don't get one early you have some interesting options to try to go under or pre-sideboard against decks that have them. Or you can pick fixing and hope to get something insane pack 2.

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