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PostPosted: Tue Jan 30, 2018 1:25 pm 
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Aaarrrgh wrote:
Well, if someone feels like they have been set up for an ending they could request to make their post the last. Or someone could volunteer to read everything and let us know how we are doing.

Makes sense. And if Luna gives in to the temptation to peek, maybe we can rope him into being our subtle end-guide. :)

Aaarrrgh wrote:
Also, I don't want to know what other people are writing. I have already formed a picture of our protagonist which I probably incompatible with everyone else's idea, and I want to hold on to my image for as long as possible.

I'm completely with you there. To me, that's the appeal of this sort of thing. If not, we would just be writing a chain story. Now, I love chain stories, at least conceptually. But I've only ever been a part of one chain story that 1. was completed and 2. didn't turn into a joke almost immediately. I don't understand what it is about them, but very few people ever (in my experience) treat them seriously. (The one I was involved with started on the mothership and I eventually posted it here, if anyone is interested.)

But this is something that is meant to be sort of disjointed and weird, and I like knowing that even as a contributor, I have virtually no idea what, if anything, is going on.


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PostPosted: Tue Jan 30, 2018 9:05 pm 
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Well, for the record, I have only looked at the last sentence of every post, mostly because I've been checking up on this thread pretty much at every new addition. I haven't contributed because I'm in exact opposition to Aaarrrgh: I am terrified by the idea that the character(s) I've imagined thus far are different from everyone else's and don't feel I could add meaningfully without being on the same page.

That, and I am quite actively working on that weird fantasy world which is currently accruing elements directly from Elfquest, Eureka 7, Ars Magica, and Exalted, among others. So, I'm kind of distracted in a good way at the moment.


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PostPosted: Tue Jan 30, 2018 10:24 pm 
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The lady, clearly, had expected a different result. I booked it out of there. I figured that was all the opening I was going to get, so I might as well use it.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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PostPosted: Tue Jan 30, 2018 11:23 pm 
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The bandit hit the ground hard, but I knew it wouldn't last long. She was a tough one, and I wasn't anxious to find out just how tough. Before the fallen bandit could recover, I made a dash for the nearest window.


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PostPosted: Wed Jan 31, 2018 2:14 am 
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Turned out to be plexiglass. Luckily, the door worked as expected. Now it was time to hoof it.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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PostPosted: Wed Jan 31, 2018 6:57 am 
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I jumped out the window. Unfortunately I had forgotten we were on the third floor. Bracing for impact, I considered my next move.

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PostPosted: Wed Jan 31, 2018 2:10 pm 
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The impact rocked me, but I was ready with the counter. Pushing off of the wall behind, I thrust my fist into her gut with all the force I could muster. Leaving my assailant in slightly more pain than myself, I looked for a shady place to lie low.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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PostPosted: Thu Feb 01, 2018 8:40 pm 
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My options were limited. Clutching my side in pain, I stumbled over to a conveniently placed bush and scrambled beneath it. It was uncomfortable and scratchy, and I was concerned that it might be high enough to show my legs.


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PostPosted: Thu Feb 01, 2018 9:27 pm 
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To solve the problem, I decided to make low to the ground, crouching so the hem of the garment skirted the cobblestones. I looked ridiculous. Hopefully I looked like some kind of humpbacked midget.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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PostPosted: Thu Feb 01, 2018 10:15 pm 
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I awkwardly hobbled along, looking for a way to just disappear. I spotted a shady little bar, and made my way inside. There were only a few patrons in the place, but to my surprise I recognized one of them.

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PostPosted: Thu Feb 01, 2018 11:49 pm 
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Regrettably, she recognized me as well. It was my niece Jodie. "Whoa, hey, when did you shrink?" she inquired with unsober awe.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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PostPosted: Fri Feb 02, 2018 6:35 am 
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Aaarrrgh wrote:
Well, if someone feels like they have been set up for an ending they could request to make their post the last. Or someone could volunteer to read everything and let us know how we are doing.

Makes sense. And if Luna gives in to the temptation to peek, maybe we can rope him into being our subtle end-guide. :)

I can be your "stealth reader"; I lack the mental energy to post most of the time, but I check the forum often enough.

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To anybody reading this, including my future selves: have a good life!

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PostPosted: Fri Feb 02, 2018 11:01 pm 
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"I didn't shrink!" Ygraine said, balling her fists. "I'm an appropriate size for someone of my age!" "You're the one who's a terrifying giant!"

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PostPosted: Fri Feb 02, 2018 11:55 pm 
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"Wha- whooa" slurred Jodie drunkenly, "I'm so huger than you. Wow". "Yeah, sure, you're huge." I replied, playing along. Clearly, discourse was not going to solve my Jodie problem

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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PostPosted: Sun Feb 04, 2018 1:09 pm 
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At times like this, I remember something I heard often as a child. It was something that I have endeavored to contradict throughout my life. "Violence," they had tried to convince me, "is not the solution to your problems."


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PostPosted: Sun Feb 04, 2018 1:10 pm 
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Aaarrrgh wrote:
Well, if someone feels like they have been set up for an ending they could request to make their post the last. Or someone could volunteer to read everything and let us know how we are doing.

Makes sense. And if Luna gives in to the temptation to peek, maybe we can rope him into being our subtle end-guide. :)

I can be your "stealth reader"; I lack the mental energy to post most of the time, but I check the forum often enough.

Sounds good to me if that works for you. How are we doing? Is the story making ANY sense? :)


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PostPosted: Sun Feb 04, 2018 7:09 pm 
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I was a fool not to listen. Those lessons would have served me well. Perhaps one day the idea would finally stick.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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PostPosted: Sun Feb 04, 2018 7:16 pm 
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Sounds good to me if that works for you. How are we doing? Is the story making ANY sense? :)

There have been a few repetitions, but aside from the sightly Lovecraftian geometry/temporal glitches of the starting location it's fine. Of course, you can't expect the result to be perfectly coherent, though if you keep up like that the final result could be made into a short story through a thoughtful edit.

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To anybody reading this, including my future selves: have a good life!

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PostPosted: Sun Feb 04, 2018 7:53 pm 
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We've gone out the door more than once haven't we? And I'm betting we never indicated a second door either.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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PostPosted: Wed Feb 07, 2018 5:44 pm 
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But the Waste is not a soft place, and the hard realities of life break through every time. Sometimes you punch a glass jaw, and sometimes it's a brick wall. Either way, I thought it was time to get out of there, so I grabbed the reins of the nearest acridian, swung up, and kicked it in the direction of the horizon.


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