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 Post subject: Forked Path
PostPosted: Fri Sep 21, 2018 10:18 am 
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Forked Path
Land
, Sacrifice ~: Reveal cards from the top of your library until you reveal two land cards. Put one onto the battlefield and the rest the other revealed cards on the bottom of your library in a random order.


Last edited by theatog on Sat Sep 22, 2018 9:37 pm, edited 1 time in total.

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 Post subject: Re: Forked Path
PostPosted: Fri Sep 21, 2018 10:30 am 
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Sounds like a lot of time wasted. It does do something different at least.

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 Post subject: Re: Forked Path
PostPosted: Fri Sep 21, 2018 1:35 pm 
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'the rest' is a bit ambiguous.


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 Post subject: Re: Forked Path
PostPosted: Fri Sep 21, 2018 1:40 pm 
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Honestly, I was expecting something like

Forked Path
Land
As this enters the battlefield, choose left or right.
• Left - :t:: Add :g:
• Right - :t:: Add :w:

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 Post subject: Re: Forked Path
PostPosted: Fri Sep 21, 2018 2:45 pm 
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What kind of deck wouldn't play 4 of these? I guess it is hard do decide if you need to mulligan if you are relying on this for a color but that doesn't seem like enough of a drawback, because you should be able to expect this to get your main color most of the time.


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 Post subject: Re: Forked Path
PostPosted: Fri Sep 21, 2018 3:41 pm 
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Was I really the only one expecting a Forked Bolt + Path to Exile mashup?


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 Post subject: Re: Forked Path
PostPosted: Fri Sep 21, 2018 5:51 pm 
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I'm not sure what you are getting at, jackal. Any non-color specific manafixing land should be an auto playset in multicolored decks. Are you also protesting against terramorphic expanse?

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 Post subject: Re: Forked Path
PostPosted: Fri Sep 21, 2018 8:56 pm 
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YingLung wrote:
I'm not sure what you are getting at, jackal. Any non-color specific manafixing land should be an auto playset in multicolored decks. Are you also protesting against terramorphic expanse?


Because your card is just slightly worse than the original dual lands?

Right now, it reads effectively as such:

Forked Path
Land
As ~ enters the battlefield, choose green or white.
: Add one mana of the chosen color to your mana pool.

Essentially it only has two drawbacks (three if you count being nonbasic): it can't be fetched, and it only produces one color once it hits the battlefield. That initial choice though is all you need though for this to be a second playset of duals.


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 Post subject: Re: Forked Path
PostPosted: Fri Sep 21, 2018 9:55 pm 
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Compare to Brushland, Horizon Canopy, Razorverge Thicket, Sunpetal Grove, and Temple Garden. WotC seems pretty comfortable giving you better mana fixing with lands that come into play untapped (with some requiring conditions to do so).

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 Post subject: Re: Forked Path
PostPosted: Sat Sep 22, 2018 4:23 am 
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Instantly restricted in Vintage, I bet. It's a very reliable tutor for any of the lands one needs to get going in that format. It's basically got the Preordain problem: fair in fair formats, broken in broken formats. Other than that, it's got similar busy work to other fetches.

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 Post subject: Re: Forked Path
PostPosted: Sat Sep 22, 2018 4:44 am 
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YingLung wrote:
Honestly, I was expecting something like

Forked Path
Land
As this enters the battlefield, choose left or right.
• Left - :t:: Add :g:
• Right - :t:: Add :w:

This is what is known as "strictly better basic land" which is not fine. Ie: https://magic.wizards.com/en/articles/a ... 2003-03-31

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 Post subject: Re: Forked Path
PostPosted: Sat Sep 22, 2018 5:38 am 
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Okay, now that is a clear rule I can see I violated.


Forked Path
Land
As this enters the battlefield, choose left or right.
• Left - :t:: Add :g:. You may only use this mana to cast green spells.
• Right - :t:: Add :w:. You may only use this mana to cast white spells.

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 Post subject: Re: Forked Path
PostPosted: Sat Sep 22, 2018 5:48 am 
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Forked Path
Land (U)
, , Sacrifice Forked Path and another land you control: Search your library for two Basic land cards with different land types and put them onto the battlefield tapped. Then shuffle your library.

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 Post subject: Re: Forked Path
PostPosted: Sat Sep 22, 2018 6:48 am 
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YingLung wrote:
Compare to Brushland, Horizon Canopy, Razorverge Thicket, Sunpetal Grove, and Temple Garden. WotC seems pretty comfortable giving you better mana fixing with lands that come into play untapped (with some requiring conditions to do so).


I said drawbacks, not just etb tapped; Brushland and Horizon Canopy and Temple Garden require loss of life in some way or form to use. And since you want to be smug about naming all those lands, let's up the ante, shall we?

Savannah
Wooded Bastion
Windswept Heath
Tree of Tales/Ancient Den
Dryad Arbor
Pendelhaven/Karakas
Snow-Covered Plains/Snow-Covered Forest

Savannah is one of the original lands and is ultimately 1/10th of the reason for the strictly better basic taboo (they still skirt around that for supplemental products such as with Command Tower in Commander)

Wooded Bastion is unique in that it requires tapping for G or W with another land before it can color fix. However that is still a drawback as it only produces colorless by itself.

Even Windswept Heath requires paying 1 life to mana fix.

Artifact Lands were notorious for helping Mirrodin block dominate their standard with Affinity, meaning a simple type addition to land so they are easier to remove does not balance it out.

Only exception so far to that rule is Dryad Arbor, but that is because creatures have summoning sickness, meaning the creature land essentially can't tap for mana until a turn later.

As for adding supertypes such as Snow and Legendary, well ... Snow-Covered basics are still basics that just synergize with cards from the Ice Age block. Legendary, on the other hand, is tricky to balance; on one hand you have Kamigawa legendary lands (not mentioned) which are just marginally better than basic lands with a Legendary drawback, and on the other you have the very playable Karakas and Pendelhaven. The Legendary supertype and the associated rules may actually be a relevant drawback.


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 Post subject: Re: Forked Path
PostPosted: Sat Sep 22, 2018 7:05 am 
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Instantly restricted in Vintage, I bet. It's a very reliable tutor for any of the lands one needs to get going in that format. It's basically got the Preordain problem: fair in fair formats, broken in broken formats. Other than that, it's got similar busy work to other fetches.

What, you mean giving dredge eight bazaars is a bad idea?

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 Post subject: Re: Forked Path
PostPosted: Sat Sep 22, 2018 7:48 am 
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My point was, there are lands that do better manafixing with drawbacks that are arguably as costly. I wasn't being "smug" about naming those cards, I was trying to point out a precedent for lands of similar manafixing ability and number of drawbacks.
At any rate, I have recognized the flaw in the original design, and have modified it accordingly.

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