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 Post subject: Re: The Keyword Game
PostPosted: Wed Dec 13, 2017 9:59 pm 
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Location: somewhere btwn Achilles and the tortoise
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Lybnogras, Noble Songsword
Legendary Creature — Human Soldier Bard (M)
Zeitgeist—Attack with the same three creatures two turns in a row: Creatures you control get +1/+1. (This creature enters the battlefield on a mission to attack with the same three creatures two turns in a row. When it completes its mission, you get an emblem with "Creatures you control get +1/+1.")
2/1

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 Post subject: Re: The Keyword Game
PostPosted: Sun Jan 07, 2018 4:33 pm 
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Seraph-Touched Ceradon
Creature — Beast (C)
3/2
When Seraph-Touched Ceradon enters the battlefield, it deals damage equal to its power to target opponent.
Afterlife (When this creature dies, if it isn't a token, create a token that's a copy of it, except it's a 1/1 white Spirit Beast with flying.)

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 Post subject: Re: The Keyword Game
PostPosted: Mon Jan 08, 2018 8:31 pm 
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Preferred Pronoun Set: T3KK-TP
Glimpse Eternity | :2::2u:
Sorcery

Bleach - You may cast ~ as though it had flash if you spend only colorless mana to cast it.
Draw two cards.

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 Post subject: Re: The Keyword Game
PostPosted: Tue Jan 09, 2018 12:41 am 
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Purge of the Purist
Sorcery (M)
Cleanse target multicolored permanent you control. Then exile all colored permanents that are a color other than that permanent's color. (To cleanse a permanent, choose one of its colors. It loses all colors except for that color.)
"Choose an ideal. Any ideal will do. Any other ideal will not."
—Avira the Purist

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 Post subject: Re: The Keyword Game
PostPosted: Tue Jan 09, 2018 2:23 pm 
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Noctral of Samson's Reach
Legendary Creature ─ Bird Wizard (R)
Flying, hexproof
: Delegate (Another target creature you controls gain all other abilities of this creature until end of turn.)
Whenever this creature deals combat damage to a player, draw 2 cards.
4/4

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 Post subject: Re: The Keyword Game
PostPosted: Tue Jan 09, 2018 3:20 pm 
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Posts: 3043
Location: somewhere btwn Achilles and the tortoise
Preferred Pronoun Set:
Prodigal Electromancer
Creature — Human Wizard (U)
: Electrify target creature. (Deal 1 damage to it. Untap it. It gains haste.)
"If you opened your eyes to the world as I see it, I'm quite certain what you'd find would shock you."
1/1

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 Post subject: Re: The Keyword Game
PostPosted: Tue Jan 09, 2018 7:55 pm 
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Healer of Disease -
Creature - Human Cleric | U
Forgive 4 (Whenever this creature dies, you may exile it. If you do, you gain 4 life.)
As long as Healer of Disease's death has been forgiven, creatures you control get +0/+2.
An inspiration in her time.
2/2


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 Post subject: Re: The Keyword Game
PostPosted: Tue Jan 09, 2018 10:16 pm 
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Eternal Forager
Creature — Human Shaman (U)
2/1
When Eternal Forager enters the battlefield, it gathers a card in your graveyard. (Exile it.)
When Eternal Forager dies, return all cards it gathered to their owners' hands.

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Last edited by Q is 564453 on Wed Jan 10, 2018 11:09 pm, edited 1 time in total.

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 Post subject: Re: The Keyword Game
PostPosted: Tue Jan 09, 2018 11:29 pm 
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Joined: Sep 02, 2015
Posts: 360
Identity: Unqualified
Shuyin Prowler
Creature - Fox
Hinder (Activated abilities cost more to activate unless they're mana abilities.)
Why devise your own plans when you could foil that of another?
2/1


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 Post subject: Re: The Keyword Game
PostPosted: Wed Jan 10, 2018 7:55 pm 
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Massive Kudzukin -
Creature - Plant Elemental | U
Insight (As you cast this spell, you may reveal the top X cards of your library, where X is the number of permanents you control with insight.)
Massive Kudzukin enters the battlefield with a +1/+1 counter on it for each basic land revealed as you cast it.
2/2


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 Post subject: Re: The Keyword Game
PostPosted: Wed Jan 10, 2018 11:23 pm 
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Jesting Tutor
Sorcery (R)
Jest — Name a card. Target opponent guesses if the named card is in your hand. Reveal your hand. If that player guessed incorrectly, search your library for a card, put it into your hand, then shuffle your library.

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 Post subject: Re: The Keyword Game
PostPosted: Fri Jan 12, 2018 1:59 pm 
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Chalkboard Golem
Creature — Golem
Keyword design — Before playing with Chalkboard Golem, write a custom keyword ability in the blank space below. (Try to make it at least somewhat fair, or nobody will want to play with you.)



3/3

Code:
m e t a
e m a t
t a m e
a t e m


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 Post subject: Re: The Keyword Game
PostPosted: Wed Jan 24, 2018 6:35 pm 
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Joined: Sep 22, 2013
Posts: 3043
Location: somewhere btwn Achilles and the tortoise
Preferred Pronoun Set:
Clear-Eyed Centaur
Creature — Centaur Monk (U)
Lucid—If you spent only one color of mana to cast Clear-Eyed Centaur, it enters the battlefield with a +1/+1 counter on it.
"For far too long, my eyes have been clouded. But now I see. I see that the real war lies within, and that the truest victory of all is to simply surrender."
3/3

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 Post subject: Re: The Keyword Game
PostPosted: Wed Jan 24, 2018 6:38 pm 
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Mirror Stalker

Creature -- Illusion (R)
Malleable (Whenever this creature attacks or blocks, you may switch its power and toughness until end of turn.)
Whenever Mirror Stalker blocks or becomes blocked by a creature, you may switch that creature's power and toughness until end of turn.
4/2

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 Post subject: Re: The Keyword Game
PostPosted: Mon Jan 29, 2018 11:55 pm 
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Joined: Sep 25, 2013
Posts: 10322
Location: Kamloops, BC
Identity: Male
Ulathway Ambassador
Creature - Vedalken Advisor
When ~ enters the battlefield, Negotiate (Each player may draw a card, then you gain 1 life for each player that drew a card this way)
1/3

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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 Post subject: Re: The Keyword Game
PostPosted: Tue Jan 30, 2018 2:43 am 
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Joined: Jun 03, 2014
Posts: 881
Preferred Pronoun Set: T3KK-TP
Cunning Vandal | :1::r::r:
Creature - Human Rebel

Haste, Outwit (Whenever this permanent becomes the target of a spell or ability an opponent controls, exile it until the next end step.)
When ~ enters the battlefield, you may destroy target artifact.

2/2

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 Post subject: Re: The Keyword Game
PostPosted: Thu Feb 01, 2018 4:17 am 
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Joined: Sep 22, 2013
Posts: 3043
Location: somewhere btwn Achilles and the tortoise
Preferred Pronoun Set:
Paradoxical Raven
Creature — Bird Illusion
Flying
Paradox of the raven (Birds are artifacts.)
1/2

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 Post subject: Re: The Keyword Game
PostPosted: Thu Feb 01, 2018 11:59 pm 
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Joined: Sep 25, 2013
Posts: 10322
Location: Kamloops, BC
Identity: Male
Old Maid
Creature - Human Granny
Query (Choose a card type. An opponent guesses if you have a card of that type in your hand or not. You may reveal a card of that type from your hand. If you do, draw a card. If you don't, that opponent draws a card)
1/2
"What's that you're playing? You're not playing for money, are you?"

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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 Post subject: Re: The Keyword Game
PostPosted: Sat Feb 03, 2018 1:52 pm 
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Posts: 1151
Serra Preacher
Creature - Human Cleric (C)
Reborn (You may cast this card from your graveyard if you control no other creatures.)
1/3

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Planeswalker Sharing Compendium entry - note to self: improve it.


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 Post subject: Re: The Keyword Game
PostPosted: Sat Feb 03, 2018 2:57 pm 
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Devouring Megalodon
Creature — Dinosaur (R)
4/3
Devouring Megalodon becomes hungry when it enters the battlefield and at the beginning of your upkeep.
Whenever a creature dies, Devouring Megalodon becomes sated. (It's no longer hungry.)
Devouring Megalodon has haste as long as it's hungry and gets +2/+2 and has trample as long as it's sated.

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