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PostPosted: Mon Nov 05, 2018 5:19 pm 
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Demonic Foresight
Sorcery (R)
Two target players each search the other players library for a nonland card and put it into it's owners hand. Each player that had their library searched in this way shuffles it.

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SithasLore, White, Blue, Black, Red, Green, Multicolored, Artifacts, Lands
Sithas: Rising StormsLore, White, Blue, Black, Red, Green, Multi, Artifacts and Land
Ephemeron


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PostPosted: Tue Nov 06, 2018 4:25 am 
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Preferred Pronoun Set: she/her/hers
Ascension to Demonhood -
Enchantment (M)
If you would lose the game and you are not the archenemy, you may instead reveal 13 or more scheme cards you own outside the game and add them to your scheme deck. If you do, shuffle your hand, your graveyard, and all permanents you own into your library, then draw seven cards, become the archenemy and your life total becomes 40.
Sometimes, getting struck down by the heroes is actually a part of the master plan.

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PostPosted: Tue Nov 06, 2018 1:14 pm 
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Neighborhood Mailbot
Artifact Creature — Construct
, :t:, Tap two untapped creatures you control: Exile the top card on your library. Your teammate may play that card as long as it remains exiled. You and your teammates may activate this ability.
2/2


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PostPosted: Tue Nov 06, 2018 4:41 pm 
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Lost Neighbors
Enchantment Creature - Wraith
You may pay an additional as you cast Lost Neighbors. If you do, it enters the battlefield under target player's control and isn't a creature.
Other creatures you control get -1/-1.
In Hovtol, you must open your doors to midnight transients, but you must never let them in.
5/5


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PostPosted: Tue Nov 06, 2018 6:43 pm 
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Posts: 5955
Location: Mountain View
Preferred Pronoun Set: he/him
Lost Foundry
Land (R)
:t:: Add :c:.
:t:, Exile an artifact card from your graveyard: Add one mana of any color.
, :t:: Return target artifact card exiled with Lost Foundry to your hand.

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0x10


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PostPosted: Wed Nov 07, 2018 6:35 am 
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Soratami Foundling -
Creature - Moonfolk Townsfolk
Flying.
, Return a land you control to its owner's hand: Target Human gains flying until end of turn.
1/1

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PostPosted: Wed Nov 07, 2018 12:27 pm 
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Soratami Alchemist
Creature — Moonfolk Ninja
Flying
When Soratami Alchemist enters the battlefield, creatures you control gain deathtouch until end of turn.
Ninjutsu
"Even before we lived among the clouds, we were grinding flowers for their secrets."
2/1


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PostPosted: Wed Nov 07, 2018 3:19 pm 
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Soratami Tyrant
Creature - Moonfolk Wizard (R)
Flying
, return two lands you control to their owner's hands: Creatures your opponent's control have base power and toughness 1/1 until end of turn.
4/3
Tyranny is the perception of the cowed.

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SithasLore, White, Blue, Black, Red, Green, Multicolored, Artifacts, Lands
Sithas: Rising StormsLore, White, Blue, Black, Red, Green, Multi, Artifacts and Land
Ephemeron


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PostPosted: Wed Nov 07, 2018 3:40 pm 
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Iesumo, Tyrant of Sokenzan
Legendary Creature — Human Samurai
Bushido 2
: If target Samurai you control would deal combat damage this turn, it deals double that damage instead. Sacrifice that Samurai at the beginning of the next end step.
2/2


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PostPosted: Wed Nov 07, 2018 4:19 pm 
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Mad Tyrant
Creature - Human Cleric (R)
Play with the top card of your library revealed.
You may play cards revealed in this way for their Madness cost.
3/3
A mad voice for a mad god.

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SithasLore, White, Blue, Black, Red, Green, Multicolored, Artifacts, Lands
Sithas: Rising StormsLore, White, Blue, Black, Red, Green, Multi, Artifacts and Land
Ephemeron


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PostPosted: Thu Nov 08, 2018 6:05 am 
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Preferred Pronoun Set:
Mad Gambit
Sorcery
Players play a Magic subgame using the bottom three cards of their library as their libraries and their life totals set to 1. Neither player draws an opening hand. You go first, and you still draw a card that turn. The winner of the subgame puts the three cards they won with into their hand.
"Yeah, I'm not even going to try to word this properly."
—me

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One eye open to see the truth of the world.




One eye closed to gaze at the goddess within.


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PostPosted: Thu Nov 08, 2018 8:02 am 
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Preferred Pronoun Set: she/her/hers
Red Grail Gambit -
Sorcery
Each player secretly chooses Bird, Worm, Lantern or Moon, you secretly choose Bird, Worm, Moon, Lantern or Key, then reveal all choices.
Each player who chose Bird loses 3 life and draws a card.
If no player chose Bird, each player who chose Worm may return a creature card from their graveyard to the battlefield; otherwise, each player who chose Worm sacrifices two permanents.
If no player chose Worm, each player who chose Lantern draws two cards; otherwise, each player who chose Lantern three four cards.
If no player chose Lantern, each player who chose Moon may put an artifact, enchantment, creature or planeswalker card from their hand onto the battlefield; otherwise, each player who chose Moon shuffles their hand into their library.
If no player chose Moon and you chose Key, untap all permanents you control. Each of them becomes a 5/5 black and red Horror with haste until end of turn.
If any player chose Moon and you chose Key, your life total becomes equal to 1.

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PostPosted: Thu Nov 08, 2018 2:15 pm 
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Grail of Immortality
Enchantment (R)
Miracle
At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
Sacrifice five creatures: Put Grail of Immortality on top of your library from your graveyard.

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SithasLore, White, Blue, Black, Red, Green, Multicolored, Artifacts, Lands
Sithas: Rising StormsLore, White, Blue, Black, Red, Green, Multi, Artifacts and Land
Ephemeron


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PostPosted: Thu Nov 08, 2018 4:12 pm 
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Posts: 1166
Quest for Immortality

Enchantment
When Quest for Immortality enters the battlefield, your life total becomes 1.
At the beginning of your upkeep, if your life total is equal to or greater than your starting life total, you win the game.


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PostPosted: Fri Nov 09, 2018 2:18 pm 
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Questing Hero
Creature - Human Warrior (U)
Renown X (When this creature deals combat damage to a player, if it isn't renowned, put X +1/+1 counters on it where X are the number of black or red permanent opponents control and it becomes renowned.)
2/5

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SithasLore, White, Blue, Black, Red, Green, Multicolored, Artifacts, Lands
Sithas: Rising StormsLore, White, Blue, Black, Red, Green, Multi, Artifacts and Land
Ephemeron


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PostPosted: Mon Nov 12, 2018 3:37 pm 
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Heroic Act
Instant
Target creature you control gets +1/+1 for each attacking creature until end of turn. It may block any number of creatures this turn.


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PostPosted: Mon Nov 12, 2018 5:22 pm 
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Act the Fool:u:
Enchantment - Aura
Enchant creature
Enchanted creature has a base power of 0, is unblockable, and has “Whenever this attacks, surveil 2.”
Most ignore those they pity, and there are many that pity the fool.


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PostPosted: Mon Nov 12, 2018 7:31 pm 
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Fool's Antics

Instant (U)
Change the target of target spell or ability with a single target to you if able.
The jester falls on his face, the king laughs, and war is avoided for another day.

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| Hoard of Notions |


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PostPosted: Tue Nov 13, 2018 5:59 am 
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Antique Heirloom
Artifact - Equipment
Antique Heirloom enters the battlefield with 3 Sharpness counters on it.
Equipped creature gets +1/+0 for each Sharpness counter on Antique Heirloom.
Whenever equipped creature deals combat danage, remove a Sharpness counter from Antique Heirloom, then destroy it if there are no Sharpness counters on it.
Equip
Equip Knight


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PostPosted: Tue Nov 13, 2018 3:13 pm 
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Heir to the Kingdom
Legendary Creature - Human Warrior (M)
At the beginning of your upkeep, transform Heir to the Kingdom.
Other creatures you control have ": Prevent all damage that would be dealt to Heir to the Kingdom by a source of your choice this turn."
Creatures you don't control have ": Fight Heir to the Kingdom."
1/1
\\\\\\\\\
Rightful Ruler
Legendary Creature - Human Warrior (M)
Vigilance, lifelink
Other creatures you control get +1/+1 and gain vigilance and lifelink.
5/5

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SithasLore, White, Blue, Black, Red, Green, Multicolored, Artifacts, Lands
Sithas: Rising StormsLore, White, Blue, Black, Red, Green, Multi, Artifacts and Land
Ephemeron


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