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PostPosted: Tue Feb 06, 2018 1:40 am 
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They had said prowess was originally the theme for merfolk but they decided against it later and when removing it from the merfolk for the +1/+1 counter theme, they never put it back in in other cards.


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PostPosted: Tue Feb 06, 2018 1:45 am 
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THat is just so...ugh. How the heck do you do that. I guess the same way they decide not to give any more legendary Pirates or to break the set's theme with out of color Dinos.


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PostPosted: Tue Feb 06, 2018 3:52 am 
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One of prowess's problems as an evergreen is that it competes with set keywords. It was the case with BFZ that iirc had none because both rally and landfall were doing something similar.


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PostPosted: Tue Feb 06, 2018 4:10 am 
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Probably it is too selfish, but I would be a little scared of the bombs they could decide to include in limited to offset the advantage some players might get over newbies with cycling evergreen. Especially after seeing the speed of amonkhet and wondering if it was partly a feature to make cycling less impactful.


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PostPosted: Tue Feb 06, 2018 12:00 pm 
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Would something like:

Izzet Test Subject
Creature — Goblin Wizard
Adept (This creature gets +2/+2 as long as you've cast an instant or sorcery spell this turn.)
1/1

work? It is also stackable like prowess though and locking in the bonus may not be good, but the idea is that it's a switch rather than a count. I prefer prowess' ability to reward you for slinging a bunch of spells though.

Izzet Test Subject
Creature — Goblin Wizard
Adept (This costs less to cast for each instant or sorcery spell you cast this turn.)
2/2


Izzet Test Subject
Creature — Goblin Wizard
Adept (Increase each non-mana numeral on instant and sorcery spells you control by 1.)
1/1

And change Divination to read "Draw 2 cards," instead of "Draw two cards."


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PostPosted: Tue Feb 06, 2018 5:55 pm 
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maro just posted the GDS3 design trial criteria, and, lol
http://markrosewater.tumblr.com/post/17 ... the-design

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PostPosted: Tue Feb 06, 2018 7:05 pm 
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i told you guys

the criteria is basically a pyramid cycle

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PostPosted: Tue Feb 06, 2018 7:28 pm 
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"Make ten unrelated cards" lol


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PostPosted: Tue Feb 06, 2018 7:45 pm 
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but remember that all ten cards have to have a different two color combination

oh and remember that all four rarities need to be more or less equally represented

and your cards need to span five different types as well

and no two cards of the same color can share a card type

and remember that flavor doesn't count at all

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PostPosted: Tue Feb 06, 2018 7:46 pm 
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I made ten cards anyways

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PostPosted: Tue Feb 06, 2018 8:34 pm 
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It is a boring criteria and honestly “One card of each color pair, represent each type twice, get each rarity as equal as you can, no new stuff.” Is so obvious for a first project


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PostPosted: Tue Feb 06, 2018 9:21 pm 
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But having to rank them is difficult, cotw shows we all have different ideas about what cards are good


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PostPosted: Tue Feb 06, 2018 9:25 pm 
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Okay yeah THAT was an actually interesting aspect that I overlooked at first


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PostPosted: Tue Feb 06, 2018 10:07 pm 
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I wonder how many people filled out a criteria matrix to figure out what to submit.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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PostPosted: Tue Feb 06, 2018 11:16 pm 
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I just made cards and somewhere around the halfway mark the rest of the card type/color pair combinations were set in stone.

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PostPosted: Wed Feb 07, 2018 1:48 am 
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These aren't in rank order, just trying to create some cards and see where the criteria takes me.


(U)
Enchantment - Aura
Enchant creature
Enchanted creature has lifelink and can't be blocked.


(M)
Planeswalker
[+1] Creatures you control gain flying until end of turn.
[-2] Create a 2/2 creature token with "whenever this creature deals combat damage to a player, draw a card."
[-10] Choose any number of target creatures. For each of them, create a token that's a copy of that creature.
5


:b::r: (C)
Sorcery
Choose one or both -
- Each player sacrifices a creature.
- ~ deals 3 damage to each player.


:4::r::g: (C)
Creature
If you control a creature with power and toughness both 3 or greater, ~ costs :2: less to cast.
6/4


:1::w::b: (R)
Instant
Return to the battlefield target permanent card in your graveyard that was put there from the battlefield this turn.


ok my gw card has to be a sorcery or planeswalker
bg must be an enchantment
ur must be instant
rw must be a planeswalker, so gw must be sorcery
that leaves creature for gu, which it can't be

Yeah painted myself into a corner


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PostPosted: Wed Feb 07, 2018 4:05 am 
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I think including planeswalkers on the list of types was a mistake because they functionally have to be mythics, which eats up pretty much all the space you have for mythic designs. you can slip in a third if you want but I suspect that, strategically, you're better off using your extra slots for commons and uncommons. could've maybe asked for one planeswalker to prove you know how to do planeswalkers and then left one wild card slot that could be any type.

:duel:

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PostPosted: Wed Feb 07, 2018 5:11 am 
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You could do 4 mythics and 2 of each other rarity. Having 2 walkers in a way makes the criteria easier so you don't have to worry about making more mythics if you don't want to


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PostPosted: Wed Feb 07, 2018 10:56 am 
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Silly wrote:
I just made cards and somewhere around the halfway mark the rest of the card type/color pair combinations were set in stone.

On Saturday morning I decided that I really wanted a different type for one of my cards and ended up changing 3 other cards to make it happen.


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PostPosted: Wed Feb 07, 2018 12:58 pm 
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Silly wrote:
I just made cards and somewhere around the halfway mark the rest of the card type/color pair combinations were set in stone.

On Saturday morning I decided that I really wanted a different type for one of my cards and ended up changing 3 other cards to make it happen.

Halfway through I contemplated changing one of my instants into a sorcery.

But then I realized the amount of work that it would take to do so and decided against it.

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