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 Post subject: JimJams
PostPosted: Sun Aug 24, 2014 12:47 pm 
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I've been wanting to post this card for a while, so I might as well just make a thread for all my cards.

Battle for the Throne
Sorcery (U)
Put three 0/1 black Advisor creature tokens onto the battlefield. They have "As long as you control no other Advisors, this creature gets +3/+3 and has flying."
The Demon Throne promises great power to those who can hold onto it.

Edit: Four days later, I notice I had a period where I wanted a comma.

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Last edited by CommanderJim on Fri Aug 29, 2014 1:12 am, edited 1 time in total.

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 Post subject: Re: JimJams
PostPosted: Mon Aug 25, 2014 1:39 am 
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Awesome.

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 Post subject: Re: JimJams
PostPosted: Tue Aug 26, 2014 1:47 am 
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Thanks!

Fastcast
Instant (R)
Until end of turn, you play with the top card of your library revealed and you may play the top card of your library.

Karikan Torch-Runner
Creature - Human Scout (U)
Runner (This creature can't be blocked as long as it’s attacking alone.)
Whenever Karikan Torch-Runner deals combat damage to a player, Karikan Torch-Runner deals 1 damage to target creature or player.
1/1

Quiver of Lightning
Enchantment - Aura (U)
Enchant creature
Quiver of Lightning enters the battlefield with 3 charge counters on it.
Enchanted creature has ":t:, Remove X charge counters from Quiver of Lightning: This creature deals X damage to target creature or player."

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 Post subject: Re: JimJams
PostPosted: Thu Aug 28, 2014 11:09 pm 
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Screaming Betrayal
Sorcery (U)
Gain control of target creature until end of turn. Untap it. It gains haste until end of turn and must be blocked this turn if able.
"Everyone already wants to kill their friends for one reason or another. I just make them forget all the reasons not to."
-Tatana the Trickster


Wild Spelltracer
Creature - Human Shaman (M)
Haste
Whenever you cast an instant or sorcery spell, you may copy it X times, where X is the amount of combat damage dealt by Wild Spelltracer this turn. If you do, you may choose new targets for the copies.
1/1

Ancient Secrets
Sorcery (U)
Put any number of land cards from your hand onto the battlefield, then draw a card for each land put onto the battlefield this way.

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 Post subject: Re: JimJams
PostPosted: Fri Aug 29, 2014 1:02 am 
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BotT is glorious. I'd make love to that card.

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 Post subject: Re: JimJams
PostPosted: Fri Aug 29, 2014 1:10 am 
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2Shieldz wrote:
BotT is glorious. I'd make love to that card.

I know. I should just change this thread to [ICD] Battle for the Throne, because none of my other designs will ever match up to its perfection.

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 Post subject: Re: JimJams
PostPosted: Fri Aug 29, 2014 5:28 pm 
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Thalia Lost
Legendary Creature - Zombie (R)
"I don't believe in heroes. In my army, a corpse is a corpse."
-Gisa Ghoulcaller

2/2

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 Post subject: Re: JimJams
PostPosted: Fri Aug 29, 2014 6:16 pm 
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I thought we were past cards that do nothing but flavor? Can't it be 3/2 at least?

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 Post subject: Re: JimJams
PostPosted: Fri Aug 29, 2014 6:20 pm 
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LilyStorm wrote:
I thought we were past cards that do nothing but flavor? Can't it be 3/2 at least?

It could, but then it would be stronger than the average zombie, which ruins the flavor. Mechanically, it's bad for a rare, but it would still get played as a late draft pick and in casual.

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 Post subject: Re: JimJams
PostPosted: Fri Aug 29, 2014 7:11 pm 
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It would not get played in anything except casual. This would he the most hated rare since island.

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 Post subject: Re: JimJams
PostPosted: Sat Aug 30, 2014 12:58 am 
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Thalia Lost is awesome. Maybe make her a 2/1 because Thalia, Guardian of Thraben is 2/1.

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 Post subject: Re: JimJams
PostPosted: Sun Sep 07, 2014 6:58 pm 
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Thalia Lost is awesome. Maybe make her a 2/1 because Thalia, Guardian of Thraben is 2/1.


Thanks! I thought about making it a 2/1, but I didn't want it to be too unappealing.

Blazing Tribute
Instant (C)
Target player chooses a creature he or she controls. Blazing Tribute deals 5 damage to that creature.

Soilbound Druid
Creature - Dryad (R)
Whenever a land enters the battlefield under your control, you may have Soilbound Dryad become a copy of that land until end of turn.
1/1

Skull Juggler
Creature - Human Berserker (C)
Intimidate
"Alas."
2/2

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 Post subject: Re: JimJams
PostPosted: Sun Sep 07, 2014 7:04 pm 
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Thalia Lost should be 2/1 for the mirror, and maybe have intimidate? For the recoil most would have of seeing a true hero corrupted in such a manner?

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 Post subject: Re: JimJams
PostPosted: Sun Sep 07, 2014 11:24 pm 
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All of those cards are pretty cool.

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 Post subject: Re: JimJams
PostPosted: Mon Sep 08, 2014 4:34 pm 
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Is Skull Juggler a Hamlet reference? Please make a Shakespeare set.

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 Post subject: Re: JimJams
PostPosted: Mon Sep 08, 2014 4:54 pm 
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Donno why I'd rather runner be "can't be block if it's not attacking alone"
actually i do know why:
1) red (and white) likes to attack in bands (can't attack alone mechanics)
2) thematically, it's running fast, so any distraction (another attacking creature) will render it unblockable.
The opposite seems weird: It's running fast! Oh look one more coming our way so we can catch the runner.

OR... maybe this

"This can't be block as long as all attacking creature has Runner." HEh

Or even better (more versatile, works with flyers):
"This can't be block as long as no other creature is blocked."


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 Post subject: Re: JimJams
PostPosted: Mon Sep 08, 2014 5:14 pm 
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2Shieldz wrote:
Is Skull Juggler a Hamlet reference? Please make a Shakespeare set.

Yep! On its own, the card is almost interesting, but the flavor text is why I really like it. ;)

Regarding runner, the flavor is that the ability goes on Scouts, who can make their way through the enemy defenses by being sneaky and unassuming. They can't be blocked when they're attacking alone because the enemy doesn't even know they're being attacked. I see how it's a bit weird in red, but I just never thought about restricting it to a single color.

I like the mechanic as it is because it forces you to choose between attacking and scouting. If you choose scouting, you're only going to deal 1 or 2 damage, but it's guaranteed damage and you'll usually get a triggered ability off of it. I did, however, design a Scout lord that gives all your Scouts the "group runner" ability that you suggested. :)

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 Post subject: Re: JimJams
PostPosted: Tue Sep 16, 2014 7:05 pm 
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Have some weird cards.

Expedition Leader
Creature - Human Scout (U)
Other Scout creatures you control get +1/+0.
Scout creatures you control can't be blocked as long as no non-Scout creatures are attacking.
2/3

Vampyromancer
Creature - Vampire Wizard (R)
:t:: Vampyromancer deals damage equal to its power to target creature.
Whenever a creature dealt damage by Vampyromancer this turn dies, put a +1/+1 counter on Vampyromancer.
1/1

Warrior's Revival
Sorcery (R)
Return target creature card from your graveyard to the battlefield. Then, return up to one target Aura card and up to one target Equipment card from your graveyard to the battlefield attached to that creature.

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Last edited by CommanderJim on Tue Sep 16, 2014 7:28 pm, edited 1 time in total.

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 Post subject: Re: JimJams
PostPosted: Tue Sep 16, 2014 7:08 pm 
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Scount tribal fthew.

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 Post subject: Re: JimJams
PostPosted: Tue Sep 16, 2014 7:29 pm 
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Expedition Leader is a little odd in the sense that you're gathering a group of scouts to get all battling. Anyway, it's pretty powerful in limited, depending on how easy it is to draft scouts.

Vampyromancer is really neat. I would think you can easily lower the cost to , but Blood Cultist seems to disagree with me. Still, as a rare, it can be pushed to at least .

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